use ratatui::prelude::*;
use ratatui::buffer::Buffer;
use crate::app::App;
use crate::games::craps::*;
use crate::ui::theme;
const DICE_W: usize = 7;
const DICE_H: usize = 5;
fn draw_dice(buf: &mut Buffer, area: Rect, x: usize, y: usize, value: u8) {
let ax = area.left() + x as u16;
let ay = area.top() + y as u16;
let pattern = match value {
1 => [
"┌─────┐",
"│ │",
"│ ● │",
"│ │",
"└─────┘",
],
2 => [
"┌─────┐",
"│ ● │",
"│ │",
"│ ● │",
"└─────┘",
],
3 => [
"┌─────┐",
"│ ● │",
"│ ● │",
"│ ● │",
"└─────┘",
],
4 => [
"┌─────┐",
"│ ● ● │",
"│ │",
"│ ● ● │",
"└─────┘",
],
5 => [
"┌─────┐",
"│ ● ● │",
"│ ● │",
"│ ● ● │",
"└─────┘",
],
6 => [
"┌─────┐",
"│ ● ● │",
"│ ● ● │",
"│ ● ● │",
"└─────┘",
],
_ => [
"┌─────┐",
"│ ? │",
"│ ? │",
"│ ? │",
"└─────┘",
],
};
for (dy, line) in pattern.iter().enumerate() {
let cy = ay + dy as u16;
if cy >= area.bottom() { continue; }
let mut cx = ax;
for ch in line.chars() {
if cx >= area.right() { break; }
let fg = if ch == '●' { theme::WHITE } else { theme::AMBER_DIM };
buf[(cx, cy)].set_char(ch).set_fg(fg).set_bg(theme::BG);
cx += 1;
}
}
}
pub fn draw_craps(f: &mut Frame, app: &App, game: &CrapsGame, area: Rect) {
let buf = f.buffer_mut();
let w = area.width as usize;
let h = area.height as usize;
for y in area.top()..area.bottom() {
for x in area.left()..area.right() {
buf[(x, y)].set_char(' ').set_bg(theme::BG);
}
}
let table_top = 2;
let table_bot = h.saturating_sub(4);
for y in table_top..table_bot {
let ay = area.top() + y as u16;
if ay >= area.bottom() { continue; }
for x in 2..(w.saturating_sub(2)) {
let ax = area.left() + x as u16;
if ax >= area.right() { continue; }
buf[(ax, ay)].set_bg(Color::Rgb(8, 20, 8));
}
}
for x in 1..(w.saturating_sub(1)) {
let ax = area.left() + x as u16;
let at = area.top() + table_top as u16;
let ab = area.top() + table_bot as u16;
if ax < area.right() {
if at < area.bottom() { buf[(ax, at)].set_char('─').set_fg(theme::AMBER_DIM); }
if ab < area.bottom() { buf[(ax, ab)].set_char('─').set_fg(theme::AMBER_DIM); }
}
}
match &game.phase {
CrapsPhase::Betting => draw_betting(buf, area, game, app, w, h),
CrapsPhase::ComeOut | CrapsPhase::Point => draw_playing(buf, area, game, app, w, h),
CrapsPhase::Result => {
draw_dice_display(buf, area, game, w, h);
draw_result(buf, area, game, app, w, h);
}
}
draw_roll_history(buf, area, game, w, h);
}
fn draw_betting(buf: &mut Buffer, area: Rect, game: &CrapsGame, app: &App, w: usize, h: usize) {
let title = "C R A P S";
draw_str(buf, area, (w - title.len()) / 2, 3, title, theme::GREEN);
let bet_y = h / 2 - 3;
draw_str(buf, area, 4, bet_y, "SELECT BET TYPE:", theme::AMBER);
let bet_options = ["PASS LINE", "DON'T PASS", "FIELD"];
let bet_odds = ["1:1", "1:1", "1:1 (2:1 on 2,12)"];
for (i, (option, odds)) in bet_options.iter().zip(bet_odds.iter()).enumerate() {
let selected = game.cursor == i;
let fg = if selected { theme::CYAN } else { theme::GRAY };
let marker = if selected { "►" } else { " " };
let line = format!("{} {} ({})", marker, option, odds);
draw_str(buf, area, 4, bet_y + 2 + i, &line, fg);
}
let bet_display = if game.bet_input.is_empty() {
"_ ".to_string()
} else {
format!("{}_", game.bet_input)
};
let bet_line = format!("AMOUNT: {}", bet_display);
draw_str(buf, area, 4, h - 5, &bet_line, theme::GREEN);
let balance = format!("Balance: {} tokens", app.tokens);
draw_str(buf, area, 4, h - 4, &balance, theme::GRAY);
let hint = "[↑↓] Select Bet · [0-9] Enter Amount · [ENTER] Roll · [A] All-in · [ESC] Back";
let hx = (w.saturating_sub(hint.len())) / 2;
draw_str(buf, area, hx, h - 1, hint, theme::DARK_GRAY);
}
fn draw_playing(buf: &mut Buffer, area: Rect, game: &CrapsGame, _app: &App, w: usize, h: usize) {
let title = match game.phase {
CrapsPhase::ComeOut => "COME OUT ROLL",
CrapsPhase::Point => "POINT PHASE",
_ => "CRAPS",
};
draw_str(buf, area, (w - title.len()) / 2, 3, title, theme::GREEN);
let dice_x = (w.saturating_sub(16)) / 2;
let dice_y = h / 2 - 3;
draw_dice(buf, area, dice_x, dice_y, game.rolling_display[0]);
draw_dice(buf, area, dice_x + 8, dice_y, game.rolling_display[1]);
let total: u8 = game.rolling_display.iter().sum();
let total_str = format!("TOTAL: {}", total);
draw_str(buf, area, (w - total_str.len()) / 2, dice_y + DICE_H + 1, &total_str, theme::AMBER);
if let Some(point) = game.point {
let point_str = format!("POINT: {}", point);
draw_str(buf, area, (w - point_str.len()) / 2, dice_y + DICE_H + 3, &point_str, theme::MAGENTA);
}
let bet_str = format!("{}: {} TOKENS", game.bet_type.label(), game.bet);
draw_str(buf, area, 4, h - 3, &bet_str, theme::CYAN);
let hint = if game.phase == CrapsPhase::ComeOut {
"[SPACE] Come Out Roll"
} else {
"[SPACE] Roll Dice"
};
draw_str(buf, area, (w.saturating_sub(hint.len())) / 2, h - 1, hint, theme::GREEN_DIM);
}
fn draw_dice_display(buf: &mut Buffer, area: Rect, game: &CrapsGame, w: usize, h: usize) {
let dice_x = (w.saturating_sub(16)) / 2;
let dice_y = h / 2 - 5;
draw_dice(buf, area, dice_x, dice_y, game.dice[0]);
draw_dice(buf, area, dice_x + 8, dice_y, game.dice[1]);
let total = game.total();
let total_str = format!("TOTAL: {}", total);
let total_color = match total {
7 => theme::GREEN,
11 => theme::CYAN,
2 | 3 | 12 => theme::RED,
_ => theme::AMBER,
};
draw_str(buf, area, (w - total_str.len()) / 2, dice_y + DICE_H + 1, &total_str, total_color);
if let Some(point) = game.point {
let point_str = format!("POINT: {}", point);
draw_str(buf, area, (w - point_str.len()) / 2, dice_y + DICE_H + 3, &point_str, theme::MAGENTA);
}
}
fn draw_roll_history(buf: &mut Buffer, area: Rect, game: &CrapsGame, w: usize, h: usize) {
if !game.roll_history.is_empty() {
let history_y = h - 7;
draw_str(buf, area, w - 20, history_y, "ROLL HISTORY:", theme::GRAY);
let history_str = game.roll_history.iter()
.map(|&r| r.to_string())
.collect::<Vec<_>>()
.join(", ");
let display_history = if history_str.len() > 15 {
let mut start = history_str.len().saturating_sub(12);
while start > 0 && !history_str.is_char_boundary(start) {
start -= 1;
}
format!("...{}", &history_str[start..])
} else {
history_str
};
draw_str(buf, area, w - 20, history_y + 1, &display_history, theme::WHITE);
}
}
fn draw_result(buf: &mut Buffer, area: Rect, game: &CrapsGame, _app: &App, w: usize, h: usize) {
let result_y = h / 2 + 3;
let (label, color) = if game.last_payout > 0 {
("WINNER!", theme::GREEN)
} else if game.last_payout == 0 {
("PUSH", theme::AMBER)
} else {
("SEVEN OUT", theme::RED)
};
let banner_w = label.len() + 6;
let bx = (w.saturating_sub(banner_w)) / 2;
draw_str(buf, area, bx, result_y, &format!("╔{}╗", "═".repeat(banner_w - 2)), color);
let pad = (banner_w - 2 - label.len()) / 2;
draw_str(buf, area, bx, result_y + 1, &format!("║{}{}{}║", " ".repeat(pad), label, " ".repeat(banner_w - 2 - pad - label.len())), color);
draw_str(buf, area, bx, result_y + 2, &format!("╚{}╝", "═".repeat(banner_w - 2)), color);
let payout_str = if game.last_payout > 0 {
format!("+{} TOKENS", game.last_payout)
} else if game.last_payout < 0 {
format!("{} TOKENS", game.last_payout)
} else {
"BET RETURNED".to_string()
};
let payout_color = if game.last_payout > 0 { theme::GREEN } else if game.last_payout < 0 { theme::RED } else { theme::GRAY };
draw_str(buf, area, (w - payout_str.len()) / 2, result_y + 4, &payout_str, payout_color);
draw_str(buf, area, (w - 28) / 2, h - 1, "[ENTER] New Round · [ESC] Back", theme::DARK_GRAY);
}
fn draw_str(buf: &mut Buffer, area: Rect, x: usize, y: usize, s: &str, fg: Color) {
let mut cx = area.left() + x as u16;
let cy = area.top() + y as u16;
if cy >= area.bottom() { return; }
for ch in s.chars() {
if cx >= area.right() { break; }
buf[(cx, cy)].set_char(ch).set_fg(fg);
cx += 1;
}
}