symphonium 0.10.0

An unofficial easy-to-use wrapper around Symphonia for loading audio files
Documentation
symphonium-0.10.0 has been yanked.

Symphonium

Documentation Crates.io License

An unofficial easy-to-use wrapper around Symphonia for loading audio files. It also handles resampling at load-time.

The resulting DecodedAudio resources are stored in their native sample format whenever possible to save on memory, and have convenience methods to fill a buffer with f32 samples from any arbitrary position in the resource in realtime during playback. Alternatively you can use the DecodedAudioF32 resource if you only need samples in the f32 format.

Example

let target_sample_rate = NonZeroU32::new(44100).unwrap();

// An optional cache to re-use decoders and resamplers.
let cache = SymphoniumCache::default();

// Probe the audio file.
let probed = symphonium::probe_from_file(
    &file_path,
    // A custom codec prober. Set to `None` to use the default one from symphonia.
    None,
)
.unwrap();

// Decode the probed data.
let audio_data = symphonium::decode(
    probed,
    &DecodeConfig::default(),
    // Set to `None` to keep the original sample rate of the file.
    Some(target_sample_rate),
    // Set to `None` if no cache is needed.
    Some(&cache),
    // A custom codec registry. Set to `None` to use the default one from symphonia.
    None,
)
.unwrap();

// Fill a stereo buffer with samples starting at frame 100.
let mut buf_l = vec![0.0f32; 512];
let mut buf_r = vec![0.0f32; 512];
audio_data.fill_stereo(100, &mut buf_l, &mut buf_r);

// Alternatively, if you don't need to save memory, you can
// decode directly to an `f32` format.
let probed = symphonium::probe_from_file(&file_path, None).unwrap();
let audio_data_f32 = symphonium::decode_f32(
        probed,
        &DecodeConfig::default(),
        Some(target_sample_rate),
        Some(&cache),
        None,
    )
    .unwrap();

// Print info about the data (`data` is a `Vec<Vec<f32>>`).
println!("num channels: {}", audio_data_f32.data.len());
println!("num frames: {}", audio_data_f32.data[0].len());

Cargo Features

Codecs and Container Formats

By default, only wav/pcm and ogg/vorbis is enabled. If you need more formats, enable them as features in your Cargo.toml file like this:

symphonium = { version = "0.10", features = ["mp3", "flac"] }

Available codecs:

  • aac
  • adpcm
  • alac
  • flac
  • mp1
  • mp2
  • mp3
  • pcm (default)
  • vorbis (default)

Available container formats:

  • caf
  • isomp4
  • mkv
  • ogg (default)
  • aiff
  • wav (default)

Alternatively you can enable these group features:

  • all - Includes all codecs and container formats
  • all-codecs - Includes all codecs
  • all-formats - Includes all container formats
  • open-standards - Include all royalty-free open standard codecs and formats (adpcm, flac, mkv, ogg, pcm, vorbis, wav)

Resampling

  • resampler (default) - Enables resampling at load time
  • fft-resampler (default) - Enables the fft-based resampling algorithm (recommended)
  • stretch-sinc-resampler - Enables the "arbitrary sinc" resampler for changing the pitch/length of samples

Performance

  • opt-simd (default) - Enable all SIMD support
  • opt-simd-sse (default)
  • opt-simd-avx (default)
  • opt-simd-neon (default)

Other

  • decode-native (default) - Enables the DecodedAudio type and methods that attempts to decode the file into its native sample format to save on memory. This can be disabled if you only need the DecodedF32 type.
  • tracing (default) - Use the tracing crate for logging
  • log - Use the log crate for logging

License

Licensed under either of

at your option.