Expand description
An unofficial easy-to-use wrapper around Symphonia for loading audio files. It also handles resampling at load-time.
The resulting DecodedAudio resources are stored in their native sample format whenever
possible to save on memory, and have convenience methods to fill a buffer with f32 samples
from any arbitrary position in the resource in realtime during playback. Alternatively you
can use the DecodedAudioF32 resource if you only need samples in the f32 format.
§Example
// A struct used to load audio files.
let target_sample_rate = NonZeroU32::new(44100).unwrap();
// An optional cache to re-use decoders and resamplers.
let cache = SymphoniumCache::default();
// Probe the audio file.
let probed = symphonium::probe_from_file(
&file_path,
// A custom codec prober. Set to `None` to use the default one from symphonia.
None,
)
.unwrap();
// Decode the probed data.
let audio_data = symphonium::decode(
probed,
&DecodeConfig::default(),
// Set to `None` to keep the original sample rate of the file.
Some(target_sample_rate),
// Set to `None` if no cache is needed.
Some(&cache),
// A custom codec registry. Set to `None` to use the default one from symphonia.
None,
)
.unwrap();
// Fill a stereo buffer with samples starting at frame 100.
let mut buf_l = vec![0.0f32; 512];
let mut buf_r = vec![0.0f32; 512];
audio_data.fill_stereo(100, &mut buf_l, &mut buf_r);
// Alternatively, if you don't need to save memory, you can
// decode directly to an `f32` format.
let probed = symphonium::probe_from_file(&file_path, None).unwrap();
let audio_data_f32 = symphonium::decode_f32(
probed,
&DecodeConfig::default(),
Some(target_sample_rate),
Some(&cache),
None,
)
.unwrap();
// Print info about the data (`data` is a `Vec<Vec<f32>>`).
println!("num channels: {}", audio_data_f32.data.len());
println!("num frames: {}", audio_data_f32.data[0].len());§Features
By default, only wav and ogg support is enabled. If you need more formats, enable them
as features in your Cargo.toml file like this:
symphonium = { version = "0.8", features = ["mp3", "flac"] }
Available codecs:
aacadpcmalacflacmp1mp2mp3pcmvorbis
Available container formats:
cafisomp4mkvoggaiffwav
Alternatively you can enable the all feature if you want everything, or the open-standards
feature if you want all of the royalty-free open-source standards.
Re-exports§
pub use symphonia;
Modules§
Structs§
- Decode
Config - Additional settings for decoding audio data.
- Decode
Stretched Config - Additional settings for stretching audio data.
- Decoded
Audio - A resource of raw audio samples stored in deinterleaved format.
- Decoded
Audio F32 - A resource of raw f32 audio samples stored in deinterleaved format.
- Fill
Channel Error - An error occured while using
DecodedAudio::fill_channel. - Probed
Audio Source - An audio source which has had its metadata probed, but has not been decoded yet.
Enums§
- Decoded
Audio Type - The format of the raw audio samples stored in deinterleaved format.
- Resample
Quality - The quality of the resampling algorithm used for a
PacketResampleror aResamplercreated withresampler_from_quality.
Statics§
- DEFAULT_
MAX_ BYTES - The default maximum size of an audio file in bytes.
Functions§
- decode
- Decode a probed audio source, and resample if the source sample rate does not match the given target sample rate.
- decode_
f32 - Decode the probed audio source and convert to an f32 sample format.
- decode_
stretched - Decode the probed audio source and convert to an f32 sample format. The sample will be stretched (pitch/time shifted) by the given amount.
- probe_
from_ file - Load an audio file from the given path and probe its metadata.
- probe_
from_ source - Load an audio source from RAM and probe its metadata.