Struct symbolic_unreal::Unreal4Context
source · [−]pub struct Unreal4Context {
pub runtime_properties: Option<Unreal4ContextRuntimeProperties>,
pub platform_properties: Option<Unreal4ContextPlatformProperties>,
pub engine_data: BTreeMap<String, String>,
pub game_data: BTreeMap<String, String>,
}
Expand description
The context data found in the context xml file.
Fields
runtime_properties: Option<Unreal4ContextRuntimeProperties>
RuntimeProperties context element.
platform_properties: Option<Unreal4ContextPlatformProperties>
Platform specific properties.
engine_data: BTreeMap<String, String>
Engine data.
game_data: BTreeMap<String, String>
Game data.
Implementations
sourceimpl Unreal4Context
impl Unreal4Context
sourcepub fn parse(data: &[u8]) -> Result<Self, Unreal4Error>
pub fn parse(data: &[u8]) -> Result<Self, Unreal4Error>
Parses the unreal context XML file.
Trait Implementations
sourceimpl Clone for Unreal4Context
impl Clone for Unreal4Context
sourcefn clone(&self) -> Unreal4Context
fn clone(&self) -> Unreal4Context
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for Unreal4Context
impl Debug for Unreal4Context
sourceimpl Default for Unreal4Context
impl Default for Unreal4Context
sourcefn default() -> Unreal4Context
fn default() -> Unreal4Context
Returns the “default value” for a type. Read more
sourceimpl PartialEq<Unreal4Context> for Unreal4Context
impl PartialEq<Unreal4Context> for Unreal4Context
sourcefn eq(&self, other: &Unreal4Context) -> bool
fn eq(&self, other: &Unreal4Context) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &Unreal4Context) -> bool
fn ne(&self, other: &Unreal4Context) -> bool
This method tests for !=
.
sourceimpl Serialize for Unreal4Context
impl Serialize for Unreal4Context
impl StructuralPartialEq for Unreal4Context
Auto Trait Implementations
impl RefUnwindSafe for Unreal4Context
impl Send for Unreal4Context
impl Sync for Unreal4Context
impl Unpin for Unreal4Context
impl UnwindSafe for Unreal4Context
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more