pub struct Unreal4Context {
    pub runtime_properties: Option<Unreal4ContextRuntimeProperties>,
    pub platform_properties: Option<Unreal4ContextPlatformProperties>,
    pub engine_data: BTreeMap<String, String>,
    pub game_data: BTreeMap<String, String>,
}
Expand description

The context data found in the context xml file.

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§runtime_properties: Option<Unreal4ContextRuntimeProperties>

RuntimeProperties context element.

§platform_properties: Option<Unreal4ContextPlatformProperties>

Platform specific properties.

§engine_data: BTreeMap<String, String>

Engine data.

§game_data: BTreeMap<String, String>

Game data.

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impl Unreal4Context

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pub fn parse(data: &[u8]) -> Result<Self, Unreal4Error>

Parses the unreal context XML file.

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impl Clone for Unreal4Context

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fn clone(&self) -> Unreal4Context

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Unreal4Context

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Unreal4Context

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fn default() -> Unreal4Context

Returns the “default value” for a type. Read more
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impl PartialEq for Unreal4Context

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fn eq(&self, other: &Unreal4Context) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Unreal4Context

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for Unreal4Context

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impl StructuralEq for Unreal4Context

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impl StructuralPartialEq for Unreal4Context

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Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.