pub struct Unreal4ContextRuntimeProperties {Show 47 fields
pub crash_guid: Option<String>,
pub process_id: Option<u32>,
pub is_internal_build: Option<bool>,
pub is_source_distribution: Option<bool>,
pub is_assert: Option<bool>,
pub is_ensure: Option<bool>,
pub crash_type: Option<String>,
pub seconds_since_start: Option<u32>,
pub game_name: Option<String>,
pub executable_name: Option<String>,
pub build_configuration: Option<String>,
pub platform_name: Option<String>,
pub engine_mode: Option<String>,
pub engine_version: Option<String>,
pub language_lcid: Option<i32>,
pub app_default_locate: Option<String>,
pub build_version: Option<String>,
pub is_ue4_release: Option<bool>,
pub username: Option<String>,
pub base_dir: Option<String>,
pub root_dir: Option<String>,
pub machine_id: Option<String>,
pub login_id: Option<String>,
pub epic_account_id: Option<String>,
pub legacy_call_stack: Option<String>,
pub portable_call_stack: Option<String>,
pub user_description: Option<String>,
pub error_message: Option<String>,
pub crash_reporter_message: Option<String>,
pub misc_number_of_cores: Option<u32>,
pub misc_number_of_cores_inc_hyperthread: Option<u32>,
pub misc_is_64bit: Option<bool>,
pub misc_cpu_vendor: Option<String>,
pub misc_cpu_brand: Option<String>,
pub misc_primary_gpu_brand: Option<String>,
pub misc_os_version_major: Option<String>,
pub misc_os_version_minor: Option<String>,
pub game_state_name: Option<String>,
pub memory_stats_total_physical: Option<u64>,
pub memory_stats_total_virtual: Option<u64>,
pub memory_stats_page_size: Option<u64>,
pub memory_stats_total_phsysical_gb: Option<u32>,
pub time_of_crash: Option<u64>,
pub allowed_to_be_contacted: Option<bool>,
pub crash_reporter_client_version: Option<String>,
pub modules: Option<String>,
pub custom: BTreeMap<String, String>,
}
Expand description
RuntimeProperties context element.
Fields
crash_guid: Option<String>
CrashGUID
process_id: Option<u32>
ProcessId
is_internal_build: Option<bool>
IsInternalBuild
is_source_distribution: Option<bool>
IsSourceDistribution
is_assert: Option<bool>
IsAssert
is_ensure: Option<bool>
IsEnsure
crash_type: Option<String>
CrashType
seconds_since_start: Option<u32>
SecondsSinceStart
game_name: Option<String>
GameName
executable_name: Option<String>
ExecutableName
build_configuration: Option<String>
BuildConfiguration
platform_name: Option<String>
PlatformName
engine_mode: Option<String>
EngineMode
engine_version: Option<String>
EngineVersion
language_lcid: Option<i32>
LanguageLCID
app_default_locate: Option<String>
AppDefaultLocale
build_version: Option<String>
BuildVersion
is_ue4_release: Option<bool>
IsUE4Release
username: Option<String>
UserName
base_dir: Option<String>
BaseDir
root_dir: Option<String>
RootDir
machine_id: Option<String>
MachineId
login_id: Option<String>
LoginId
epic_account_id: Option<String>
EpicAccountId
legacy_call_stack: Option<String>
CallStack Source
portable_call_stack: Option<String>
PCallStack
user_description: Option<String>
UserDescription
error_message: Option<String>
ErrorMessage
crash_reporter_message: Option<String>
CrashReporterMessage
misc_number_of_cores: Option<u32>
Misc.NumberOfCores
misc_number_of_cores_inc_hyperthread: Option<u32>
Misc.NumberOfCoresIncludingHyperthreads
misc_is_64bit: Option<bool>
Misc.Is64bitOperatingSystem
misc_cpu_vendor: Option<String>
Misc.CPUVendor
misc_cpu_brand: Option<String>
Misc.CPUBrand
misc_primary_gpu_brand: Option<String>
Misc.PrimaryGPUBrand
misc_os_version_major: Option<String>
Misc.OSVersionMajor
misc_os_version_minor: Option<String>
Misc.OSVersionMinor
game_state_name: Option<String>
GameStateName
memory_stats_total_physical: Option<u64>
MemoryStats.TotalPhysical
memory_stats_total_virtual: Option<u64>
MemoryStats.TotalVirtual
memory_stats_page_size: Option<u64>
MemoryStats.PageSize
memory_stats_total_phsysical_gb: Option<u32>
MemoryStats.TotalPhysicalGB
time_of_crash: Option<u64>
TimeOfCrash
allowed_to_be_contacted: Option<bool>
bAllowToBeContacted
crash_reporter_client_version: Option<String>
CrashReportClientVersion
modules: Option<String>
Modules
custom: BTreeMap<String, String>
Custom attributes
Trait Implementations
sourceimpl Clone for Unreal4ContextRuntimeProperties
impl Clone for Unreal4ContextRuntimeProperties
sourcefn clone(&self) -> Unreal4ContextRuntimeProperties
fn clone(&self) -> Unreal4ContextRuntimeProperties
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Default for Unreal4ContextRuntimeProperties
impl Default for Unreal4ContextRuntimeProperties
sourcefn default() -> Unreal4ContextRuntimeProperties
fn default() -> Unreal4ContextRuntimeProperties
Returns the “default value” for a type. Read more
sourceimpl PartialEq<Unreal4ContextRuntimeProperties> for Unreal4ContextRuntimeProperties
impl PartialEq<Unreal4ContextRuntimeProperties> for Unreal4ContextRuntimeProperties
sourcefn eq(&self, other: &Unreal4ContextRuntimeProperties) -> bool
fn eq(&self, other: &Unreal4ContextRuntimeProperties) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &Unreal4ContextRuntimeProperties) -> bool
fn ne(&self, other: &Unreal4ContextRuntimeProperties) -> bool
This method tests for !=
.
impl StructuralPartialEq for Unreal4ContextRuntimeProperties
Auto Trait Implementations
impl RefUnwindSafe for Unreal4ContextRuntimeProperties
impl Send for Unreal4ContextRuntimeProperties
impl Sync for Unreal4ContextRuntimeProperties
impl Unpin for Unreal4ContextRuntimeProperties
impl UnwindSafe for Unreal4ContextRuntimeProperties
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more