About
SVG files exported from tools like Figma, Illustrator, and Inkscape often include metadata, redundant attributes, unnecessary wrapper structure, and verbose path data.
SVGO has been the standard SVG optimizer for years. SVGM takes a different approach: a native Rust optimizer designed around fixed-point convergence, safe defaults, and a modern CLI. Like oxlint for ESLint, SVGM targets the same problem with a different architecture.
Fixed-point convergence
In some optimizers, additional runs can still reduce output further because later passes create opportunities for earlier ones. SVGM is designed to converge in a single invocation by running optimization passes over the in-memory AST until the document stabilizes.
$ svgm icon.svg
icon.svg
13.5 KiB -> 6.6 KiB (51.1% smaller) 0ms 3 passes
No re-parsing between iterations. No manual multipass flag. One invocation, fixed-point optimization.
Install
From source (requires Rust)
Build from repo
# Binary at ./target/release/svgm
Usage
When piped (e.g. svgm icon.svg | gzip), output goes to stdout automatically.
Presets
Config file
Create an svgm.config.toml in your project root:
= "default"
= 3
[]
= false # opt-out: disable a specific pass
SVGM auto-discovers the config by walking up from the input file's directory. Use --config path to specify explicitly, or --no-config to skip. See svgm.config.example.toml for a starter template.
Benchmarks
100 real-world SVG logos (Figma, Illustrator, Inkscape, svgrepo exports). 902.7 KiB total original size.
| SVGM | SVGO | |
|---|---|---|
| Compression | 18.5% | 18.2% |
| Median time | 347ms | 11,595ms |
| Speed | 33x faster | baseline |
| Files won | 55 | 44 |
| Invocations to converge | 1 | 1-3 |
Full benchmark details at svgm.dev/docs/benchmarks.
SVGM compresses more than SVGO while being 33x faster.
How it works
Architecture
parse optimize serialize
SVG string ---------> AST tree ---------> AST tree -----------> SVG string
xmlparser fixed-point minified
loop output
- Parse —
xmlparsertokenizes the SVG into an arena-based AST with parent pointers - Optimize — Run all passes in a loop until no pass reports a change (max 10 iterations)
- Serialize — Write the AST back as a minified SVG string
Passes operate directly on the in-memory AST, avoiding repeated serialize/parse cycles between iterations.
Optimization passes
Removal — strip dead weight
- Comments, doctypes, XML processing instructions, deprecated attributes
- Editor metadata (Inkscape, Illustrator, Sketch, Figma) and editor-generated descriptions
- Empty containers, empty attributes, empty text elements, useless defs
- Unused namespace declarations, non-inheritable group attributes
- Attributes matching SVG spec defaults (
opacity="1",stroke="none",version="1.1", etc.) - Useless stroke/fill sub-properties when the primary is invisible
Normalization — tighten values
- Collapse whitespace in attributes, minify inline styles
- Round numeric values with smart precision (tries lower precision when error is acceptable)
- Shorten colors:
rgb(255,0,0)->red,#aabbcc->#abc(including instyle="") - Promote common child attributes to parent group
- Sort
<defs>children for better compression - Clean up deprecated
enable-background
Structural — simplify the tree
- Collapse useless
<g>wrappers (no-attribute groups, single-child groups with transform merging) - Distribute group transforms to children when safe
- Reference safety: groups with
clip-path,mask, orfilterare never collapsed
Transform — simplify and apply transforms
- Merge consecutive transforms into a single equivalent (
translate(10,20) translate(5,5)->translate(15,25)) - Decompose matrices to shorter forms (
matrix(a,0,0,a,tx,ty)->translate(tx,ty)scale(a)) - Remove identity transforms (
scale(1),translate(0,0),rotate(0)) - Apply pure translates directly to element coordinates and path data (with length comparison)
- Push transforms from single-child groups to child, enabling group collapse
- Optimize
gradientTransformandpatternTransform
Geometry — compress path data
- Shape-to-path conversion (rect, circle, ellipse, line, polyline, polygon → shorter
<path>) - Ellipse-to-circle conversion when rx equals ry
- Path merging (adjacent non-overlapping paths with identical attributes, with geometric intersection safety)
- Cubic-to-quadratic Bezier conversion (C → Q when losslessly possible)
- Cubic-to-arc conversion (detects circular arc curves)
- Smart arc radius rounding (sagitta-based geometric validation)
- Absolute-to-relative coordinate conversion where shorter (precision-aware comparison)
LtoH/Vshortcut commands, consecutive h/v mergingCtoSandQtoTshorthand curves (reflected control points, including after non-curve commands)- Degenerate curve to line simplification (collinear control points)
- Redundant command removal (zero-length lines, lineto before closepath)
- Strip leading zeros (
.5instead of0.5), no space after command letters - Implicit command repetition, minimal separator insertion
IDs — clean up references
- Remove unused
idattributes - Shorten referenced IDs to minimal unique names
Safety
SVGM is conservative by default:
<desc>and<title>are preserved (accessibility semantics)<symbol>and<defs>withidattributes are never removed (may be referenced)- Animation elements (
<animate>,<animateTransform>, etc.) are fully preserved <foreignObject>content is never touchedfill="black"on<svg>is kept (inherited by children)- Default attributes are only removed when safe to inherit — ancestor chain is checked first
Rust API
use optimize;
let result = optimize.unwrap;
println!; // optimized SVG string
println!; // convergence iterations
With preset/precision control:
use ;
let config = Config ;
let result = optimize_with_config.unwrap;
Project structure
svgm/
├── crates/
│ ├── svgm-core/ # Parser, AST, optimizer, serializer, passes
│ ├── svgm-cli/ # CLI binary (clap + indicatif)
│ ├── svgm-wasm/ # WebAssembly build (npm: svgm-wasm)
│ └── svgm-napi/ # Node.js native addon (npm: svgm-node)
├── LICENSE-MIT
└── LICENSE-APACHE
Roadmap
- Transform merging, application, and push-down (all 3 phases)
- Shape-to-path conversion (rect, circle, ellipse → shorter
<path>) - Path merging (adjacent paths with identical attributes)
- ID cleanup (remove unused, shorten used)
- CSS
<style>inlining and minification - Recursive directory processing (
-r) - Safety presets and config file support
- WASM build for browser usage
- SVGO feature parity (34 passes, compression at par)
- Node.js bindings via napi-rs
Contributing
SVGM is early, but already usable. Contributions and real-world SVG edge cases are especially helpful.
If you find an SVG that SVGM corrupts or handles worse than expected, please open an issue with the SVG attached.
License
Dual-licensed under MIT and Apache 2.0.