About
SVG files exported from tools like Figma, Illustrator, and Inkscape often include metadata, redundant attributes, unnecessary wrapper structure, and verbose path data.
SVGO has been the standard SVG optimizer for years. svgm takes a different approach: a native Rust optimizer designed around fixed-point convergence, safe defaults, and a modern CLI. Like oxlint for ESLint, svgm targets the same problem with a different architecture.
Fixed-point convergence
In some optimizers, additional runs can still reduce output further because later passes create opportunities for earlier ones. svgm is designed to converge in a single invocation by running optimization passes over the in-memory AST until the document stabilizes.
$ svgm icon.svg
icon.svg
13.5 KiB -> 6.6 KiB (51.1% smaller) 0ms 3 passes
No re-parsing between iterations. No manual multipass flag. One invocation, fixed-point optimization.
Install
From source (requires Rust)
Build from repo
# Binary at ./target/release/svgm
Usage
When piped (e.g. svgm icon.svg | gzip), output goes to stdout automatically.
Presets
Config file
Create an svgm.config.toml in your project root:
= "balanced"
= 3
[]
= true # opt-in: strip <desc> and <title>
= false # opt-out: disable a specific pass
svgm auto-discovers the config by walking up from the input file's directory. Use --config path to specify explicitly, or --no-config to skip. See svgm.config.example.toml for a starter template.
Benchmarks
100 real-world SVG logos (Figma, Illustrator, Inkscape, svgrepo exports). 902.7 KiB total original size.
| svgm | SVGO | |
|---|---|---|
| Compression | 14.9% | 18.2% |
| Median time | 110ms | 291ms |
| Speed | 2.6x faster | baseline |
| Invocations to converge | 1 | 1-3 |
Full benchmark details at svgm.dev/docs/benchmarks.
svgm ships as a single native binary. The ~3 point compression gap is actively being closed.
How it works
Architecture
parse optimize serialize
SVG string ---------> AST tree ---------> AST tree -----------> SVG string
xmlparser fixed-point minified
loop output
- Parse —
xmlparsertokenizes the SVG into an arena-based AST with parent pointers - Optimize — Run all passes in a loop until no pass reports a change (max 10 iterations)
- Serialize — Write the AST back as a minified SVG string
Passes operate directly on the in-memory AST, avoiding repeated serialize/parse cycles between iterations.
Optimization passes
Removal — strip dead weight
- Comments, doctypes, XML processing instructions
- Editor metadata (Inkscape, Illustrator, Sketch, Figma)
- Empty containers, empty attributes, empty text elements
- Unused namespace declarations
- Attributes matching SVG spec defaults (
opacity="1",stroke="none", etc.)
Normalization — tighten values
- Collapse whitespace in attributes
- Round numeric values, strip trailing zeros and default
pxunits - Shorten colors:
rgb(255,0,0)->red,#aabbcc->#abc
Structural — simplify the tree
- Collapse useless
<g>wrappers (no-attribute groups, single-child groups) - Reference safety: groups with
clip-path,mask, orfilterare never collapsed
Transform — simplify and apply transforms
- Merge consecutive transforms into a single equivalent (
translate(10,20) translate(5,5)->translate(15,25)) - Remove identity transforms (
scale(1),translate(0,0),rotate(0)) - Apply pure translates directly to element coordinates and path data
- Push transforms from single-child groups to child, enabling group collapse
Geometry — compress path data
- Shape-to-path conversion (rect, circle, ellipse, line, polyline, polygon → shorter
<path>) - Path merging (adjacent paths with identical attributes)
- Absolute-to-relative coordinate conversion where shorter
LtoH/Vshortcut commandsCtoSandQtoTshorthand curves (reflected control points)- Degenerate curve to line simplification (collinear control points)
- Redundant command removal (zero-length lines)
- Strip leading zeros (
.5instead of0.5) - Implicit command repetition
- Minimal separator insertion
IDs — clean up references
- Remove unused
idattributes - Shorten referenced IDs to minimal unique names
Safety
svgm is conservative by default:
<desc>and<title>are preserved (accessibility semantics)<symbol>and<defs>withidattributes are never removed (may be referenced)- Animation elements (
<animate>,<animateTransform>, etc.) are fully preserved <foreignObject>content is never touchedfill="black"on<svg>is kept (inherited by children)
Rust API
use optimize;
let result = optimize.unwrap;
println!; // optimized SVG string
println!; // convergence iterations
With preset/precision control:
use ;
let config = Config ;
let result = optimize_with_config.unwrap;
Project structure
svgm/
├── crates/
│ ├── svgm-core/ # Parser, AST, optimizer, serializer, passes
│ └── svgm-cli/ # CLI binary (clap + indicatif)
├── LICENSE-MIT
└── LICENSE-APACHE
Roadmap
- Transform merging, application, and push-down (all 3 phases)
- Shape-to-path conversion (rect, circle, ellipse → shorter
<path>) - Path merging (adjacent paths with identical attributes)
- ID cleanup (remove unused, shorten used)
- CSS
<style>inlining and minification - Recursive directory processing (
-r) - Safety presets and config file support
- WASM build for browser usage
- Node.js bindings via napi-rs
Contributing
svgm is early, but already usable. Contributions and real-world SVG edge cases are especially helpful.
If you find an SVG that svgm corrupts or handles worse than expected, please open an issue with the SVG attached.
License
Dual-licensed under MIT and Apache 2.0.