use super::*;
#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
#[ts(export)]
pub struct BackboardPlayerStats {
pub count: u32,
pub is_last_backboard: bool,
pub last_backboard_time: Option<f32>,
pub last_backboard_frame: Option<usize>,
pub time_since_last_backboard: Option<f32>,
pub frames_since_last_backboard: Option<usize>,
}
#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
#[ts(export)]
pub struct BackboardTeamStats {
pub count: u32,
}
#[derive(Debug, Clone, Default)]
pub struct BackboardCalculator {
player_stats: HashMap<PlayerId, BackboardPlayerStats>,
team_zero_stats: BackboardTeamStats,
team_one_stats: BackboardTeamStats,
events: Vec<BackboardBounceEvent>,
current_last_backboard_player: Option<PlayerId>,
}
impl BackboardCalculator {
pub fn new() -> Self {
Self::default()
}
pub fn player_stats(&self) -> &HashMap<PlayerId, BackboardPlayerStats> {
&self.player_stats
}
pub fn team_zero_stats(&self) -> &BackboardTeamStats {
&self.team_zero_stats
}
pub fn team_one_stats(&self) -> &BackboardTeamStats {
&self.team_one_stats
}
pub fn events(&self) -> &[BackboardBounceEvent] {
&self.events
}
fn begin_sample(&mut self, frame: &FrameInfo) {
for stats in self.player_stats.values_mut() {
stats.is_last_backboard = false;
stats.time_since_last_backboard = stats
.last_backboard_time
.map(|time| (frame.time - time).max(0.0));
stats.frames_since_last_backboard = stats
.last_backboard_frame
.map(|last_frame| frame.frame_number.saturating_sub(last_frame));
}
}
fn apply_events(&mut self, frame: &FrameInfo, events: &[BackboardBounceEvent]) {
for event in events {
let stats = self.player_stats.entry(event.player.clone()).or_default();
stats.count += 1;
stats.last_backboard_time = Some(event.time);
stats.last_backboard_frame = Some(event.frame);
stats.time_since_last_backboard = Some((frame.time - event.time).max(0.0));
stats.frames_since_last_backboard =
Some(frame.frame_number.saturating_sub(event.frame));
let team_stats = if event.is_team_0 {
&mut self.team_zero_stats
} else {
&mut self.team_one_stats
};
team_stats.count += 1;
self.events.push(event.clone());
}
if let Some(last_event) = events.last() {
self.current_last_backboard_player = Some(last_event.player.clone());
}
if let Some(player_id) = self.current_last_backboard_player.as_ref() {
if let Some(stats) = self.player_stats.get_mut(player_id) {
stats.is_last_backboard = true;
}
}
}
pub fn update(
&mut self,
frame: &FrameInfo,
backboard_bounce_state: &BackboardBounceState,
) -> SubtrActorResult<()> {
self.begin_sample(frame);
self.apply_events(frame, &backboard_bounce_state.bounce_events);
Ok(())
}
}