use super::*;
use crate::stats::calculators::*;
use crate::*;
pub struct PossessionNode {
calculator: PossessionCalculator,
}
impl PossessionNode {
pub fn new() -> Self {
Self {
calculator: PossessionCalculator::new(),
}
}
}
impl Default for PossessionNode {
fn default() -> Self {
Self::new()
}
}
impl AnalysisNode for PossessionNode {
type State = PossessionCalculator;
fn name(&self) -> &'static str {
"possession"
}
fn dependencies(&self) -> NodeDependencies {
vec![
frame_info_dependency(),
ball_frame_state_dependency(),
possession_state_dependency(),
live_play_dependency(),
]
}
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
self.calculator.update(
ctx.get::<FrameInfo>()?,
ctx.get::<BallFrameState>()?,
ctx.get::<PossessionState>()?,
ctx.get::<LivePlayState>()?,
)
}
fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
self.calculator.flush_pending_event();
Ok(())
}
fn state(&self) -> &Self::State {
&self.calculator
}
}
pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
Box::new(PossessionNode::new())
}