use super::*;
use crate::stats::calculators::*;
use crate::*;
pub struct BallHalfNode {
calculator: BallHalfCalculator,
}
impl BallHalfNode {
pub fn new() -> Self {
Self::with_config(BallHalfCalculatorConfig::default())
}
pub fn with_config(config: BallHalfCalculatorConfig) -> Self {
Self {
calculator: BallHalfCalculator::with_config(config),
}
}
}
impl Default for BallHalfNode {
fn default() -> Self {
Self::new()
}
}
impl AnalysisNode for BallHalfNode {
type State = BallHalfCalculator;
fn name(&self) -> &'static str {
"ball_half"
}
fn dependencies(&self) -> NodeDependencies {
vec![
frame_info_dependency(),
ball_frame_state_dependency(),
live_play_dependency(),
]
}
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
self.calculator.update(
ctx.get::<FrameInfo>()?,
ctx.get::<BallFrameState>()?,
ctx.get::<LivePlayState>()?,
)
}
fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
self.calculator.flush_pending_event();
Ok(())
}
fn state(&self) -> &Self::State {
&self.calculator
}
}
pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
Box::new(BallHalfNode::new())
}