use super::*;
use crate::stats::calculators::*;
use crate::*;
pub struct TouchNode {
calculator: TouchCalculator,
}
impl TouchNode {
pub fn new() -> Self {
Self {
calculator: TouchCalculator::new(),
}
}
}
impl Default for TouchNode {
fn default() -> Self {
Self::new()
}
}
impl AnalysisNode for TouchNode {
type State = TouchCalculator;
fn name(&self) -> &'static str {
"touch"
}
fn dependencies(&self) -> NodeDependencies {
vec![
frame_info_dependency(),
ball_frame_state_dependency(),
player_vertical_state_dependency(),
touch_state_dependency(),
live_play_dependency(),
]
}
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
let touch_state = ctx.get::<TouchState>()?;
self.calculator.update(
ctx.get::<FrameInfo>()?,
ctx.get::<BallFrameState>()?,
ctx.get::<PlayerVerticalState>()?,
touch_state,
ctx.get::<LivePlayState>()?.is_live_play,
)
}
fn state(&self) -> &Self::State {
&self.calculator
}
}
pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
Box::new(TouchNode::new())
}