use super::*;
use crate::stats::calculators::*;
use crate::*;
pub struct PowerslideNode {
calculator: PowerslideCalculator,
}
impl PowerslideNode {
pub fn new() -> Self {
Self {
calculator: PowerslideCalculator::new(),
}
}
}
impl Default for PowerslideNode {
fn default() -> Self {
Self::new()
}
}
impl AnalysisNode for PowerslideNode {
type State = PowerslideCalculator;
fn name(&self) -> &'static str {
"powerslide"
}
fn dependencies(&self) -> NodeDependencies {
vec![
frame_info_dependency(),
player_frame_state_dependency(),
live_play_dependency(),
]
}
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
let live_play_state = ctx.get::<LivePlayState>()?;
self.calculator.update(
ctx.get::<FrameInfo>()?,
ctx.get::<PlayerFrameState>()?,
live_play_state.counts_toward_player_motion(),
)
}
fn state(&self) -> &Self::State {
&self.calculator
}
}
pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
Box::new(PowerslideNode::new())
}