use super::*;
use crate::stats::calculators::*;
use crate::*;
pub struct PossessionNode {
calculator: PossessionCalculator,
}
impl PossessionNode {
pub fn new() -> Self {
Self {
calculator: PossessionCalculator::new(),
}
}
}
impl_analysis_node! {
node = PossessionNode,
state = PossessionCalculator,
name = "possession",
dependencies = [
frame_info_dependency() => FrameInfo,
ball_frame_state_dependency() => BallFrameState,
possession_state_dependency() => PossessionState,
live_play_dependency() => LivePlayState,
],
call = calculator.update,
}