use super::*;
use crate::stats::calculators::*;
use crate::*;
pub struct GameplayStateNode {
state: GameplayState,
}
impl GameplayStateNode {
pub fn new() -> Self {
Self {
state: GameplayState::default(),
}
}
}
impl_analysis_node! {
node = GameplayStateNode,
state = GameplayState,
name = "gameplay_state",
dependencies = [AnalysisDependency::required::<FrameInput>()],
inputs = { frame_input: FrameInput },
evaluate = |node| {
node.state = frame_input.gameplay_state();
Ok(())
},
state_ref = |node| &node.state,
}