steamlocate 1.1.0

Rust Crate for locating Steam game installation directories (and Steam itself!)
Documentation
use std::path::PathBuf;

/// An instance of an installed Steam app.
/// # Example
/// ```rust
/// # use steamlocate::SteamDir;
/// let mut steamdir = SteamDir::locate().unwrap();
/// let gmod = steamdir.app(&4000);
/// println!("{:#?}", gmod.unwrap());
/// ```
/// ```ignore
/// SteamApp (
/// 	appid: u32: 4000,
/// 	path: PathBuf: "C:\\Program Files (x86)\\steamapps\\common\\GarrysMod",
/// 	vdf: <steamy_vdf::Table>,
/// 	name: Some(String: "Garry's Mod"),
/// 	last_user: Some(u64: 76561198040894045) // This will be a steamid_ng::SteamID if the "steamid_ng" feature is enabled
/// )
/// ```
#[derive(Debug, Clone)]
pub struct SteamApp {
    /// The app ID of this Steam app.
    pub appid: u32,

    /// The path to the installation directory of this Steam app.
    ///
    /// Example: `C:\Program Files (x86)\Steam\steamapps\common\GarrysMod`
    pub path: PathBuf,

    /// A [steamy_vdf::Table](https://docs.rs/steamy-vdf/*/steamy_vdf/struct.Table.html)
    pub vdf: steamy_vdf::Table,

    /// The store name of the Steam app.
    pub name: Option<String>,

    #[cfg(not(feature = "steamid_ng"))]
    /// The SteamID64 of the last Steam user that played this game on the filesystem.
    ///
    /// This crate supports [steamid-ng](https://docs.rs/steamid-ng) and can automatically convert this to a [SteamID](https://docs.rs/steamid-ng/*/steamid_ng/struct.SteamID.html) for you.
    ///
    /// To enable this support, [use the  `steamid_ng` Cargo.toml feature](https://docs.rs/steamlocate/*/steamlocate#using-steamlocate).
    pub last_user: Option<u64>,

    #[cfg(feature = "steamid_ng")]
    /// The [SteamID](https://docs.rs/steamid-ng/*/steamid_ng/struct.SteamID.html) of the last Steam user that played this game on the filesystem.
    pub last_user: Option<steamid_ng::SteamID>,
}

impl SteamApp {
    pub(crate) fn new(steamapps: &PathBuf, vdf: &steamy_vdf::Table) -> Option<SteamApp> {
        // First check if the installation path exists and is a valid directory
        let install_dir = steamapps.join(vdf.get("installdir")?.as_str()?);
        if !install_dir.is_dir() {
            return None;
        }

        Some(SteamApp {
            vdf: vdf.clone(),
            path: install_dir,

            // Get the appid key, try and parse it as an unsigned 32-bit integer, if we fail, return None
            appid: vdf.get("appid")?.as_value()?.parse::<u32>().ok()?,

            // Get the name key, try and convert it into a String, if we fail, name = None
            name: vdf
                .get("name")
                .and_then(|entry| entry.as_str().and_then(|str| Some(str.to_string()))),

            // Get the LastOwner key, try and convert it into a SteamID64, if we fail, last_user = None
            #[cfg(not(feature = "steamid_ng"))]
            last_user: vdf
                .get("LastOwner")
                .and_then(|entry| entry.as_value().and_then(|val| val.parse::<u64>().ok())),

            #[cfg(feature = "steamid_ng")]
            last_user: vdf.get("LastOwner").and_then(|entry| {
                entry.as_value().and_then(|val| {
                    val.parse::<u64>()
                        .ok()
                        .and_then(|steamid64| Some(steamid_ng::SteamID::from(steamid64)))
                })
            }),
        })
    }
}