# Todo
- [ ] `egor` port, so that wasm builds work
- [ ] A render function queue, that takes the framecontext as an arg. Due to egor and bevy_ecs being mutually antagonistic of each other.
- [ ] Plenty of rendering utilities in `starbloom-base` (potentially another crate, `starbloom-rendering`?)
- [ ] Image rendering
- [ ] Spritesheet (animated) rendering
- [ ] Ui rendering (almost certanly in `starbloom-ui`)
- [ ] `egui`? (`egor` has built-in support). Or a custom UI implementation (more work, but also more stylistic control).