use bevy_ecs::prelude::*;
use starbloom_base::*;
use starbloom_camera::*;
use crate::chunk::*;
pub struct ChunkloaderPlugin();
impl Plugin for ChunkloaderPlugin {
fn create(world: &mut World, schedule: &mut Schedule) {
schedule.add_systems(chunkloading_task);
world.spawn(Chunk::load(0, 0));
}
}
fn chunkloading_task(
mut commands: Commands,
query: Query<(Entity, &Chunk)>,
camera: Res<MainCamera>,
) {
}