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; A tileset with two autotiled terrains, and a level drawn with it.
palette ground
. transparent
k #1a1c2c ; ink
G #a7f070 ; grass
g #38b764
d #b86f50 ; dirt
D #7a4841
s #94b0c2 ; stone
S #566c86
r #b13e53 ; brick
R #5d275d
w #f4f4f4
sprite spike 8x8 palette=ground
........
...k....
..kwk...
..kSk.k.
.kSSSkwk
.kSSSkSk
kSSSSSSk
kkkkkkkk
tileset ground 8x8 palette=ground columns=8
; Five pieces; spritebox builds the 47 variants from their quarters.
terrain dirt 47
island
.kkkkkk.
kGGGGGGk
kggggggk
kddddddk
kddDdddk
kdddddDk
kddddddk
.kkkkkk.
h_strip
kkkkkkkk
GGGGGGGG
gggggggg
dddddddd
ddDddddD
dddddDdd
dddddddd
kkkkkkkk
v_strip
kddddddk
kddDdddk
kddddddk
kdddddDk
kddddddk
kdDddddk
kddddddk
kddddddk
inner
kddddddk
dddDdddd
dddddDdd
dddddddd
dDdddddd
ddddDddd
dddddddd
kddddddk
fill
dddddddd
ddDddddd
dddddDdd
dddddddd
dDdddddd
ddddDddd
dddddddd
dddDdddd
; Four pieces make the 16 variants of the edge scheme.
terrain stone 16
island
.kkkkkk.
kssssssk
ksSsssSk
ksssssSk
ksssssSk
ksSSsSSk
kSSSSSSk
.kkkkkk.
h_strip
kkkkkkkk
ssssssss
sSssssSs
ssssssSs
ssssssSs
sSSSsSSS
SSSSSSSS
kkkkkkkk
v_strip
kssssssk
ksSsssSk
ksssssSk
ksssssSk
ksSSsSSk
kSSSSSSk
kssssssk
ksSsssSk
fill
ssssssss
sSssssSs
ssssssSs
ssssssSs
sSSSsSSS
SSSSSSSS
ssssssss
sSssssSs
tile brick
rrrRrrrR
RRRRRRRR
rRrrrRrr
RRRRRRRR
rrrRrrrR
RRRRRRRR
rRrrrRrr
RRRRRRRR
tile spikes = spike
tile spikes_down = spike:flip_y
tilemap level tileset=ground
legend
. empty
# dirt solid
= stone solid
b brick solid
^ spikes
v spikes_down
map
................................
..........bbbb..................
..........vvvv.......==.........
.....................==.........
...###..........###..==.........
...###...^^^....####.====.......
####################.....###.###
########.###########^^^^^#######
################################