; Concept art for a small graveyard tower defense, with the features that the first
; game drawn with spritebox asked for: runes whose stone and glyph use different
; palettes, icons enlarged with scale(n), stroked range rings, a board placed inside
; the interface mockup, tombstone tiles used as sprites, and a loot text in several
; colors. Render it with:
;
; spritebox render examples/first_game.spritebox --out out/first_game --background-scale 3
palette stone
. transparent
k #14101c
d #3c3848
s #6c6878
l #a8a4b4
palette frost
. transparent
f #3ca0e8
w #d8f0ff
palette ember
. transparent
f #e85c28
w #ffd890
palette yard
k #14101c
m #2c4434
g #4c6c48
d #3c3848
s #6c6878
r #c8b858
b #3ca0e8
palette ui
p #282438
e #48445c
t #a8a4b4
b #3ca0e8
; --- Runes: a stone in the colors of its rank, a glyph in its element's. ------
sprite rune_stone 8x8 palette=stone
..kkkk..
.kllssk.
kllsssdk
klssssdk
ksssssdk
kssssddk
.kddddk.
..kkkk..
sprite glyph 8x8 palette=frost
........
........
...ww...
..wffw..
...ff...
...ff...
........
........
sprite frost_rune 8x8 palette=stone
layer stone = rune_stone
layer glyph = glyph
sprite ember_rune 8x8 palette=stone
layer stone = rune_stone
layer glyph = glyph:swap(ember)
; The same icon at 1x on the board and 3x in tooltips.
sprite frost_rune_large = frost_rune:scale(3)
; --- Tombstone tiles, also used as sprites. --------------------------------------
tileset graveyard 8x8 palette=yard
tile grass
mmmmmmmm
mgmmmmgm
mmmmmmmm
mmmgmmmm
mmmmmmmm
mgmmmmmm
mmmmmgmm
mmmmmmmm
tile tomb
mmddddmm
mdssssdm
mdsddsdm
mdssssdm
mdssssdm
mdssssdm
kkkkkkkk
mmmmmmmm
tilemap yard_map tileset=graveyard
legend
. grass
t tomb
map
................
..t.........t...
................
......t.........
................
..........t.....
.t..............
................
....t.......t...
................
................
........t.......
; --- The board: ground, tombs, a bell's spreading pulse and a range ring. ------
surface rings 128x96 palette=yard
ellipse pulse_outer at=24,20 size=40x40 key=r stroke=1
ellipse pulse_inner at=32,28 size=24x24 key=r stroke=1
ellipse range at=70,34 size=48x36 key=b stroke=2
rect frame at=0,0 size=128x96 key=k stroke=1
background board 128x96 seed=3
layer ground 128x96
place tilemap yard_map at=0,0
layer marks 128x96
place surface rings at=0,0
place sprite graveyard.tomb:flip_x at=90,52 anchor=bottom-left
place sprite frost_rune at=40,40 anchor=center
; --- The interface: the board, a tooltip with the large rune and its loot. ------
font tiny height=5 baseline=4 line_height=7 spacing=1 space=2
glyph +
.....
..#..
.###.
..#..
.....
glyph 1
.#.
##.
.#.
.#.
###
glyph 2
##.
..#
.#.
#..
###
glyph %
#..#
..#.
.#..
#..#
....
glyph d
..#
..#
###
#.#
###
glyph a
...
##.
..#
###
###
glyph m
.....
.....
####.
#.#.#
#.#.#
glyph g
...
###
#..
#.#
###
glyph e
...
###
###
#..
###
text loot font=tiny palette=ui color=t
{b}+12 %{} damage
surface tooltip 64x40 palette=ui
rect back at=0,0 size=64x40 key=p
rect border at=0,0 size=64x40 key=e stroke=1
background mockup 200x96 seed=3
layer board 200x96
place background board at=0,0
layer hud 200x96
place surface tooltip at=132,4
place sprite frost_rune_large at=136,8
place sprite loot at=136,34
place sprite ember_rune at=136,80