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use crateIs;
use *;
/// A trait for downcasting objects.
///
/// # Examples
/// ```rust
/// use spellcast::{downcast::*};
/// use core::{fmt::Debug, any::Any};
///
/// // Object trait must extend Any to support downcasts.
/// trait PlayerObj: Any + Debug {}
///
/// #[derive(PartialEq, Debug)]
/// struct Human;
///
/// impl PlayerObj for Human {}
///
/// let player = Box::new(Human) as Box<dyn PlayerObj>;
///
/// let human: Result<Box<Human>, Box<dyn PlayerObj>> = player.downcast();
/// assert_eq!(*human.unwrap(), Human);
/// ```