Struct specs_transform::Transform3DSystem[][src]

pub struct Transform3DSystem<T> { /* fields omitted */ }

Methods

impl<T> Transform3DSystem<T>
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impl<T> Transform3DSystem<T>
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Trait Implementations

impl<T> Default for Transform3DSystem<T>
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Returns the "default value" for a type. Read more

impl<'system, T> System<'system> for Transform3DSystem<T> where
    T: 'static + Sync + Send + Float,
    &'a T: Mul<&'b T, Output = T> + Neg<Output = T> + Add<&'b T, Output = T> + Sub<&'b T, Output = T>, 
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The resource bundle required to execute this system. Read more

Executes the system with the required system data. Read more

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

Return the accessor from the [SystemData].

Sets up the Resources using Self::SystemData::setup.

Auto Trait Implementations

impl<T> Send for Transform3DSystem<T> where
    T: Send

impl<T> Sync for Transform3DSystem<T> where
    T: Sync