specs_transform
transform 2d and 3d component for specs
extern crate specs;
extern crate specs_bundler;
extern crate specs_transform;
use ;
use SpecsBundler;
use ;
transform 2d and 3d component for specs
extern crate specs;
extern crate specs_bundler;
extern crate specs_transform;
use specs::{World, DispatcherBuilder};
use specs_bundler::SpecsBundler;
use specs_transform::{TransformBundle, Child, LocalTransform3D, Transform3D, , LocalTransform2D, Transform2D};
fn main() {
let mut world = World::new();
let mut dispatcher = SpecsBundler::new(&mut world, DispatcherBuilder::new())
.bundle(TransformBundle::<f32>::new()).unwrap()
.build();
let parent = world.create_entity()
.with(LocalTransform3D::<f32>::new())
.with(Transform3D::<f32>::new())
.build();
let child = world.create_entity()
.with(Child::new(parent))
.with(LocalTransform2D::<f32>::new())
.with(Transform2D::<f32>::new())
.build();
let _ = world.create_entity()
.with(Child::new(child))
.with(LocalTransform3D::<f32>::new())
.with(Transform3D::<f32>::new())
.build();
dispatcher.dispatch(&mut world.res);
}