use source_demo_tool_impl_proc_macros::declare_protobuf_messages;
declare_protobuf_messages!(User, {
SayText = 5 {
optional entity_idx: VarInt = 1,
text: String = 2,
optional is_chat: VarInt = 3,
optional is_text_all_chat: VarInt = 4,
},
SayText2 = 6 {
ent_sidx: VarInt = 1,
chat: VarInt = 2,
msg_name: String = 3,
repeated params: String = 4,
text_all_chat: VarInt = 5,
},
TextMsg = 7 {
msg_dst: VarInt = 1,
repeated params: String = 3,
},
Shake = 12 {
command: VarInt = 1,
local_amplitude: Float32 = 2,
frequency: Float32 = 3,
duration: Float32 = 4,
},
Damage = 21 {
amount: VarInt = 1,
InflictorWorldPos: Proto = 2 {
_x: Float32 = 1,
_y: Float32 = 2,
_z: Float32 = 3,
},
victim_entity_index: VarInt = 3,
},
ProcessSpottedEntityUpdate = 25 {
new_update: VarInt = 1,
optional repeated SpottedEntityUpdates: Proto = 2 {
entity_idx: VarInt = 1,
class_id: VarInt = 2,
origin_x: VarInt = 3,
origin_y: VarInt = 4,
origin_z: VarInt = 5,
angle_y: VarInt = 6,
defuser: VarInt = 7,
optional player_has_defuser: VarInt = 8,
optional player_has_c4: VarInt = 9,
},
},
PlayerStatsUpdate = 36 {
version: VarInt = 1,
repeated Stats: Proto = 4 {
idx: VarInt = 1,
delta: VarInt = 2,
},
user_id: VarInt = 5,
crc: VarInt = 6,
},
WarmupEnded = 38 {
},
VoteStart = 46 {
team: VarInt = 1,
entity_idx: VarInt = 2,
vote_type: VarInt = 3,
display_string: String = 4,
details_string: String = 5,
other_team_string: String = 6,
},
VotePass = 47 {
team: VarInt = 1,
vote_type: VarInt = 2,
display_string: String = 3,
details_string: String = 4,
},
ServerRankRevealAll = 50 {
},
P69 = 69 {
guess_player_idx: VarInt = 1,
guess_pos_x: Float32 = 2,
guess_pos_y: Float32 = 3,
guess_pos_z: Float32 = 4,
guess_weapon_action: String = 5,
guess_game_time: Float32 = 6,
},
P75 = 75 {
repeated P75_P1: Proto = 1 {
v1: VarInt = 1,
v2: VarInt = 2,
s3: String = 3,
v4: VarInt = 4,
P75_P1_P5: Proto = 5 {
v1: VarInt = 1,
f2: Float32 = 2,
v3: VarInt = 3,
},
repeated P75_P1_P6: Proto = 6 {
v2: VarInt = 2,
v3: VarInt = 3,
optional v4: VarInt = 4,
optional v5: VarInt = 5,
optional v6: VarInt = 6,
optional v7: VarInt = 7,
optional v8: VarInt = 8,
optional v9: VarInt = 9,
optional v10: VarInt = 10,
optional s11: String = 11,
optional repeated P75_P1_P6_P12: Proto = 12 {
v1: VarInt = 1,
v2: VarInt = 2,
optional f3: Fixed32 = 3,
optional f4: Fixed32 = 4,
optional f5: Fixed32 = 5,
},
optional v14: VarInt = 14,
},
v7: VarInt = 7,
v8: VarInt = 8,
},
},
});