use source_demo_tool_impl_proc_macros::declare_protobuf_messages;
declare_protobuf_messages!(Net, {
Tick = 4 {
current_tick: VarInt = 1,
host_computation_time: VarInt = 4,
host_computation_std_dev: VarInt = 5,
host_frame_start_time_std_dev: VarInt = 6,
},
StringCmd = 5 {
command: String = 1,
},
SetConVar = 6 {
ConVars: Proto = 1 {
repeated ConvarsInner: Proto = 1 {
optional name: String = 1,
value: String = 2,
optional v3: VarInt = 3,
},
},
},
SignOnState = 7 {
signon_state: VarInt = 1,
spawn_count: VarInt = 2,
num_server_players: VarInt = 3,
},
ServerInfo = 8 {
protocol: VarInt = 1,
server_restarts: VarInt = 2,
is_dedicated: VarInt = 3,
is_hltv: VarInt = 5,
os: VarInt = 7,
map_crc: Fixed32 = 8,
client_crc: Fixed32 = 9,
string_table_crc: Fixed32 = 10,
max_clients: VarInt = 11,
max_classes: VarInt = 12,
player_slot: VarInt = 13,
tick_interval: Float32 = 14,
game_dir: String = 15,
map_name: String = 16,
map_group_name: String = 17,
sky_name: String = 18,
host_name: String = 19,
unknown21: VarInt = 21,
ugc_map_id: VarInt = 22,
optional v23: VarInt = 23,
},
SendTable = 9 {
is_end: VarInt = 1,
net_table_name: String = 2,
needs_decoder: VarInt = 3,
repeated SendProp: Proto = 4 {
sendprop_type: VarInt = 1,
var_name: String = 2,
flags: VarInt = 3,
priority: VarInt = 4,
dt_name: String = 5,
num_elements: VarInt = 6,
low_value: Fixed32 = 7,
high_value: Fixed32 = 8,
num_bits: VarInt = 9,
}
},
ClassInfo = 10 {
is_create_on_client: VarInt = 1,
},
CreateStringTable = 12 {
name: String = 1,
max_entries: VarInt = 2,
num_entries: VarInt = 3,
is_user_data_fixed_size: VarInt = 4,
user_data_size: VarInt = 5,
user_data_size_bits: VarInt = 6,
flags: VarInt = 7,
string_data: Length = 8,
},
UpdateStringTable = 13 {
table_id: VarInt = 1,
num_changed_entries: VarInt = 2,
string_data: Length = 3,
},
VoiceInit = 14 {
quality: VarInt = 1,
codec: String = 2,
version: VarInt = 3,
},
Sounds = 17 {
reliable_sound: VarInt = 1,
repeated SoundsInner: Proto = 2 {
optional origin_x: VarInt = 1,
optional origin_y: VarInt = 2,
optional origin_z: VarInt = 3,
optional volume: VarInt = 4,
optional sequence_number: VarInt = 6,
optional entity_index: VarInt = 7,
optional channel: VarInt = 8,
optional pitch: VarInt = 9,
optional flags: VarInt = 10,
optional sound_num: VarInt = 11,
optional sound_num_handle: Fixed32 = 12,
optional random_seed: VarInt = 14,
optional sound_level: VarInt = 15,
optional is_ambient: VarInt = 17,
},
},
SetView = 18 {
entity_index: VarInt = 1,
},
BspDecal = 21 {
BspDecalPos: Proto = 1 {
_x: Float32 = 1,
_y: Float32 = 2,
_z: Float32 = 3,
},
texture_index: VarInt = 2,
entity_index: VarInt = 3,
model_index: VarInt = 4,
is_low_priority: VarInt = 5,
},
UserMessage = 23 {
msg_type: VarInt = 1,
msg_data: Length = 2,
},
GameEvent = 25 {
event_id: VarInt = 2,
optional repeated GameEventKeys: Proto = 3 {
val_type: VarInt = 1,
optional val_string: String = 2,
optional val_float: Float32 = 3,
optional val_long: VarInt = 4,
optional val_short: VarInt = 5,
optional val_byte: VarInt = 6,
optional val_bool: VarInt = 7,
}
},
PacketEntity = 26 {
max_entries: VarInt = 1,
updated_entries: VarInt = 2,
is_delta: VarInt = 3,
update_baseline: VarInt = 4,
baseline: VarInt = 5,
optional delta_from: VarInt = 6,
entity_data: Length = 7
},
TempEntities = 27 {
optional reliable: VarInt = 1,
num_entries: VarInt = 2,
entity_data: Length = 3,
},
Prefetch = 28 {
sound_index: VarInt = 1,
},
GameEventList = 30 {
repeated Descriptors: Proto = 1 {
event_id: VarInt = 1,
name: String = 2,
optional repeated DescriptorKeys: Proto = 3 {
key_type: VarInt = 1,
key_name: String = 2,
},
},
},
AvatarData = 100 {
account_id: VarInt = 1,
rgb_bytes: Length = 2,
},
});