Struct solstice_2d::DrawList

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pub struct DrawList<'a> { /* private fields */ }

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impl<'a> DrawList<'a>

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pub fn new() -> Self

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pub fn new_from_state<'b>(other: &DrawList<'_>) -> DrawList<'b>

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pub fn append(&mut self, other: &mut Self)

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pub fn clear<C: Into<Color>>(&mut self, color: C)

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pub fn print<T>(&mut self, text: T, font_id: FontId, scale: f32, bounds: Rectangle)where
    T: Into<Cow<'a, str>>,

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pub fn print_with_layout<T>(
    &mut self,
    text: T,
    font_id: FontId,
    scale: f32,
    bounds: Rectangle,
    layout: PrintLayout
)where
    T: Into<Cow<'a, str>>,

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pub fn line_2d<G>(&mut self, points: G)where
    G: Into<Cow<'a, [LineVertex]>>,

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pub fn line_3d<G>(&mut self, points: G)where
    G: Into<Cow<'a, [LineVertex]>>,

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pub fn set_color<C: Into<Color>>(&mut self, color: C)

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pub fn set_transform<T: Into<ColumnMatrix4<f32>>>(&mut self, transform: T)

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pub fn set_line_width(&mut self, line_width: f32)

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pub fn set_camera<T: Into<Transform3D>>(&mut self, camera: T)

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pub fn set_projection_mode(&mut self, projection_mode: Option<Projection>)

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pub fn set_canvas(&mut self, target: Option<Canvas>)

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pub fn set_shader(&mut self, shader: Option<Shader>)

Trait Implementations§

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impl<'a> Clone for DrawList<'a>

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fn clone(&self) -> DrawList<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for DrawList<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DrawList<'_>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'a, G> Draw<Vertex2D, G> for DrawList<'a>where
    G: GeometryKind<'a, Vertex2D> + 'a,

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fn draw(&mut self, geometry: G)

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fn draw_with_transform<TX>(&mut self, geometry: G, transform: TX)where
    TX: Into<ColumnMatrix4<f32>>,

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fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)

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fn draw_with_color_and_transform<C, TX>(
    &mut self,
    geometry: G,
    color: C,
    transform: TX
)where
    C: Into<Color>,
    TX: Into<ColumnMatrix4<f32>>,

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fn image<T: Texture>(&mut self, geometry: G, texture: T)

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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C)where
    T: Texture,
    C: Into<Color>,

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fn image_with_transform<T, TX>(&mut self, geometry: G, texture: T, transform: TX)where
    T: Texture,
    TX: Into<ColumnMatrix4<f32>>,

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fn image_with_color_and_transform<T, C, TX>(
    &mut self,
    geometry: G,
    texture: T,
    color: C,
    transform: TX
)where
    T: Texture,
    C: Into<Color>,
    TX: Into<ColumnMatrix4<f32>>,

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impl<'a, G> Draw<Vertex3D, G> for DrawList<'a>where
    G: GeometryKind<'a, Vertex3D> + 'a,

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fn draw(&mut self, geometry: G)

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fn draw_with_transform<TX>(&mut self, geometry: G, transform: TX)where
    TX: Into<ColumnMatrix4<f32>>,

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fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)

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fn draw_with_color_and_transform<C, TX>(
    &mut self,
    geometry: G,
    color: C,
    transform: TX
)where
    C: Into<Color>,
    TX: Into<ColumnMatrix4<f32>>,

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fn image<T: Texture>(&mut self, geometry: G, texture: T)

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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C)where
    T: Texture,
    C: Into<Color>,

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fn image_with_transform<T, TX>(&mut self, geometry: G, texture: T, transform: TX)where
    T: Texture,
    TX: Into<ColumnMatrix4<f32>>,

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fn image_with_color_and_transform<T, C, TX>(
    &mut self,
    geometry: G,
    texture: T,
    color: C,
    transform: TX
)where
    T: Texture,
    C: Into<Color>,
    TX: Into<ColumnMatrix4<f32>>,

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impl<'a, G> Stroke<Vertex2D, G> for DrawList<'a>where
    G: Into<Geometry<'a, Vertex2D>>,

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fn stroke(&mut self, geometry: G)

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fn stroke_with_transform<TX>(&mut self, geometry: G, transform: TX)where
    TX: Into<ColumnMatrix4<f32>>,

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fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)

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fn stroke_with_color_and_transform<C, TX>(
    &mut self,
    geometry: G,
    color: C,
    transform: TX
)where
    C: Into<Color>,
    TX: Into<ColumnMatrix4<f32>>,

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impl<'a, G> Stroke<Vertex3D, G> for DrawList<'a>where
    G: Into<Geometry<'a, Vertex3D>>,

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fn stroke(&mut self, geometry: G)

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fn stroke_with_transform<TX>(&mut self, geometry: G, transform: TX)where
    TX: Into<ColumnMatrix4<f32>>,

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fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)

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fn stroke_with_color_and_transform<C, TX>(
    &mut self,
    geometry: G,
    color: C,
    transform: TX
)where
    C: Into<Color>,
    TX: Into<ColumnMatrix4<f32>>,

Auto Trait Implementations§

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impl<'a> RefUnwindSafe for DrawList<'a>

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impl<'a> Send for DrawList<'a>

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impl<'a> Sync for DrawList<'a>

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impl<'a> Unpin for DrawList<'a>

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impl<'a> UnwindSafe for DrawList<'a>

Blanket Implementations§

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impl<T> Any for Twhere
    T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere
    T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere
    T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere
    U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SPwhere
    SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for Twhere
    T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere
    U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere
    U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for Twhere
    V: MultiLane<T>,

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fn vzip(self) -> V