Struct solstice_2d::Canvas
source · pub struct Canvas {
pub inner: Canvas,
}
Fields§
§inner: Canvas
Implementations§
source§impl Canvas
impl Canvas
pub fn new(
ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, GraphicsError>
pub fn with_settings(
ctx: &mut Context,
settings: Settings
) -> Result<Self, GraphicsError>
pub fn dimensions(&self) -> (f32, f32)
Trait Implementations§
source§impl PartialEq<Canvas> for Canvas
impl PartialEq<Canvas> for Canvas
source§impl Texture for &Canvas
impl Texture for &Canvas
fn get_texture_key(&self) -> TextureKey
fn get_texture_type(&self) -> TextureType
fn get_texture_info(&self) -> TextureInfo
source§impl Texture for Canvas
impl Texture for Canvas
fn get_texture_key(&self) -> TextureKey
fn get_texture_type(&self) -> TextureType
fn get_texture_info(&self) -> TextureInfo
impl StructuralPartialEq for Canvas
Auto Trait Implementations§
impl RefUnwindSafe for Canvas
impl Send for Canvas
impl Sync for Canvas
impl Unpin for Canvas
impl UnwindSafe for Canvas
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.