Struct solstice_2d::Vertex3D

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#[repr(C)]
pub struct Vertex3D { pub position: [f32; 3], pub uv: [f32; 2], pub color: [f32; 4], pub normal: [f32; 3], }

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§position: [f32; 3]§uv: [f32; 2]§color: [f32; 4]§normal: [f32; 3]

Trait Implementations§

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impl Clone for Vertex3D

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fn clone(&self) -> Vertex3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vertex3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, G> Draw<Vertex3D, G> for DrawList<'a>where
    G: GeometryKind<'a, Vertex3D> + 'a,

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fn draw(&mut self, geometry: G)

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fn draw_with_transform<TX>(&mut self, geometry: G, transform: TX)where
    TX: Into<ColumnMatrix4<f32>>,

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fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)

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fn draw_with_color_and_transform<C, TX>(
    &mut self,
    geometry: G,
    color: C,
    transform: TX
)where
    C: Into<Color>,
    TX: Into<ColumnMatrix4<f32>>,

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fn image<T: Texture>(&mut self, geometry: G, texture: T)

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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C)where
    T: Texture,
    C: Into<Color>,

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fn image_with_transform<T, TX>(&mut self, geometry: G, texture: T, transform: TX)where
    T: Texture,
    TX: Into<ColumnMatrix4<f32>>,

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fn image_with_color_and_transform<T, C, TX>(
    &mut self,
    geometry: G,
    texture: T,
    color: C,
    transform: TX
)where
    T: Texture,
    C: Into<Color>,
    TX: Into<ColumnMatrix4<f32>>,

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impl PartialEq<Vertex3D> for Vertex3D

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fn eq(&self, other: &Vertex3D) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a, G> Stroke<Vertex3D, G> for DrawList<'a>where
    G: Into<Geometry<'a, Vertex3D>>,

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fn stroke(&mut self, geometry: G)

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fn stroke_with_transform<TX>(&mut self, geometry: G, transform: TX)where
    TX: Into<ColumnMatrix4<f32>>,

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fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)

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fn stroke_with_color_and_transform<C, TX>(
    &mut self,
    geometry: G,
    color: C,
    transform: TX
)where
    C: Into<Color>,
    TX: Into<ColumnMatrix4<f32>>,

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impl Vertex for Vertex3D

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fn build_bindings() -> &'static [VertexFormat]

Builds the VertexFormat representing the layout of this element.
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impl Zeroable for Vertex3D

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fn zeroed() -> Self

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impl Copy for Vertex3D

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impl Pod for Vertex3D

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impl StructuralPartialEq for Vertex3D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere
    T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere
    T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere
    T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for Twhere
    T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere
    U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SPwhere
    SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for Twhere
    T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere
    U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere
    U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for Twhere
    V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> AnyBitPattern for Twhere
    T: Pod,

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    T: Pod,

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    T: 'static + Clone + PartialEq<T> + Debug,