use std::io::Write;
use softtri::{texture::TextureFormat, vertex::Vertex, SoftTriCanvas};
fn main() {
let width = 1280;
let height = 720;
let v0 = Vertex::new(
[width as f32 / 2.0, 0.0].into(),
[1.0, 0.0, 0.0, 1.0].into(),
[0.0, 0.0].into(),
);
let v1 = Vertex::new(
[0.0, height as f32].into(),
[0.0, 1.0, 0.0, 1.0].into(),
[1.0, 0.0].into(),
);
let v2 = Vertex::new(
[width as f32, height as f32].into(),
[0.0, 0.0, 1.0, 1.0].into(),
[1.0, 1.0].into(),
);
let mut canvas = SoftTriCanvas::new(width, height, TextureFormat::RGB);
canvas.draw_tri(&v0, &v1, &v2, None);
let mut file = std::fs::File::create("examples/triangle.ppm").unwrap();
file.write_all(format!("P6 {} {} 255\n", width, height).as_bytes())
.unwrap();
file.write_all(&canvas.buffer).unwrap();
file.flush().unwrap();
}