use softtri::{texture::TextureFormat, vertex::Vertex, SoftTriCanvas};
fn main() {
let width = 960;
let height = 720;
let mut canvas = SoftTriCanvas::new(width, height, TextureFormat::RGB);
let v0 = Vertex::new(
[width as f32 / 2.0, 0.0].into(),
[1.0, 0.0, 0.0, 1.0].into(),
[0.0, 0.0].into(),
);
let v1 = Vertex::new(
[0.0, height as f32].into(),
[0.0, 1.0, 0.0, 1.0].into(),
[1.0, 0.0].into(),
);
let v2 = Vertex::new(
[width as f32, height as f32].into(),
[0.0, 0.0, 1.0, 1.0].into(),
[1.0, 1.0].into(),
);
let now = std::time::Instant::now();
let mut ticks = 0;
while now.elapsed().as_secs_f32() < 1.0 {
canvas.draw_tri(&v0, &v1, &v2, None);
ticks += 1;
}
println!("ticks {}, {}", ticks, now.elapsed().as_secs_f32());
}