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// origin: FreeBSD /usr/src/lib/msun/src/e_log.c
// https://github.com/rust-lang/libm/blob/4c8a973741c014b11ce7f1477693a3e5d4ef9609/src/math/log.rs
//
// ====================================================
// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
//
// Developed at SunSoft, a Sun Microsystems, Inc. business.
// Permission to use, copy, modify, and distribute this
// software is freely granted, provided that this notice
// is preserved.
// ====================================================
use F64;
// log(x)
// Return the logarithm of x
//
// Method :
// 1. Argument Reduction: find k and f such that
// x = 2^k * (1+f),
// where sqrt(2)/2 < 1+f < sqrt(2) .
//
// 2. Approximation of log(1+f).
// Let s = f/(2+f) ; based on log(1+f) = log(1+s) - log(1-s)
// = 2s + 2/3 s**3 + 2/5 s**5 + .....,
// = 2s + s*R
// We use a special Remez algorithm on [0,0.1716] to generate
// a polynomial of degree 14 to approximate R The maximum error
// of this polynomial approximation is bounded by 2**-58.45. In
// other words,
// 2 4 6 8 10 12 14
// R(z) ~ Lg1*s +Lg2*s +Lg3*s +Lg4*s +Lg5*s +Lg6*s +Lg7*s
// (the values of Lg1 to Lg7 are listed in the program)
// and
// | 2 14 | -58.45
// | Lg1*s +...+Lg7*s - R(z) | <= 2
// | |
// Note that 2s = f - s*f = f - hfsq + s*hfsq, where hfsq = f*f/2.
// In order to guarantee error in log below 1ulp, we compute log
// by
// log(1+f) = f - s*(f - R) (if f is not too large)
// log(1+f) = f - (hfsq - s*(hfsq+R)). (better accuracy)
//
// 3. Finally, log(x) = k*ln2 + log(1+f).
// = k*ln2_hi+(f-(hfsq-(s*(hfsq+R)+k*ln2_lo)))
// Here ln2 is split into two floating point number:
// ln2_hi + ln2_lo,
// where n*ln2_hi is always exact for |n| < 2000.
//
// Special cases:
// log(x) is NaN with signal if x < 0 (including -INF) ;
// log(+INF) is +INF; log(0) is -INF with signal;
// log(NaN) is that NaN with no signal.
//
// Accuracy:
// according to an error analysis, the error is always less than
// 1 ulp (unit in the last place).
//
// Constants:
// The hexadecimal values are the intended ones for the following
// constants. The decimal values may be used, provided that the
// compiler will convert from decimal to binary accurately enough
// to produce the hexadecimal values shown.
const LN2_HI: F64 = f64!; /* 3fe62e42 fee00000 */
const LN2_LO: F64 = f64!; /* 3dea39ef 35793c76 */
const LG1: F64 = f64!; /* 3FE55555 55555593 */
const LG2: F64 = f64!; /* 3FD99999 9997FA04 */
const LG3: F64 = f64!; /* 3FD24924 94229359 */
const LG4: F64 = f64!; /* 3FCC71C5 1D8E78AF */
const LG5: F64 = f64!; /* 3FC74664 96CB03DE */
const LG6: F64 = f64!; /* 3FC39A09 D078C69F */
const LG7: F64 = f64!; /* 3FC2F112 DF3E5244 */
pub const