softfloat 1.0.0

Pure software floating-point implementation, with `const` and `no_std` support
Documentation
use super::{
    helpers::{eq, gt},
    F64,
};

const TOINT: F64 = f64!(1.0).div(f64!(f64::EPSILON));

/// Floor (f64)
///
/// Finds the nearest integer less than or equal to `x`.
pub const fn floor(x: F64) -> F64 {
    let ui = x.to_bits();
    let e = ((ui >> 52) & 0x7ff) as i32;

    if (e >= 0x3ff + 52) || eq(x, F64::ZERO) {
        return x;
    }
    /* y = int(x) - x, where int(x) is an integer neighbor of x */
    let y = if (ui >> 63) != 0 {
        x.sub(TOINT).add(TOINT).sub(x)
    } else {
        x.add(TOINT).sub(TOINT).sub(x)
    };
    /* special case because of non-nearest rounding modes */
    if e < 0x3ff {
        return if (ui >> 63) != 0 {
            f64!(-1.0)
        } else {
            F64::ZERO
        };
    }
    if gt(y, F64::ZERO) {
        x.add(y).sub(F64::ONE)
    } else {
        x.add(y)
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn sanity_check() {
        assert_eq!(floor(f64!(1.1)), f64!(1.0));
        assert_eq!(floor(f64!(2.9)), f64!(2.0));
    }

    /// The spec: https://en.cppreference.com/w/cpp/numeric/math/floor
    #[test]
    fn spec_tests() {
        // Not Asserted: that the current rounding mode has no effect.
        assert!(floor(f64!(f64::NAN)).to_native_f64().is_nan());
        for f in [0.0, -0.0, f64::INFINITY, f64::NEG_INFINITY]
            .iter()
            .copied()
        {
            assert_eq!(floor(F64::from_native_f64(f)).to_native_f64(), f);
        }
    }
}