use std::collections::HashMap;
use std::time;
use super::base::Engine;
use crate::pipes::{PipelineBuilder, VertexFormat};
use crate::window::{WindowBuilder, WindowEventState};
use futures::executor::block_on;
use nalgebra::Point3;
use slam_cv::Number;
use winit::{
event::*,
event_loop::{ControlFlow, EventLoop},
};
pub struct EngineBuilder<N>
where
N: 'static + Number,
Point3<N>: VertexFormat<N>,
{
pub windows: Vec<(WindowBuilder<N>, Box<dyn PipelineBuilder + Send>)>,
}
impl<N> EngineBuilder<N>
where
N: 'static + Number,
Point3<N>: VertexFormat<N>,
{
pub fn run(self) -> ! {
let event_loop = EventLoop::new();
self.run_forever(event_loop)
}
pub fn spawn(self) -> Engine {
Engine::new(move || {
let event_loop = winit::platform::unix::EventLoopExtUnix::new_any_thread();
self.run_forever(event_loop)
})
}
fn run_forever(self, event_loop: EventLoop<()>) -> ! {
let mut windows = self
.windows
.into_iter()
.map(|(builder, pipe)| block_on(builder.build(&event_loop, pipe)))
.collect::<HashMap<_, _>>();
let mut time = std::time::Instant::now();
let time_limit = windows.values().filter_map(|w| w.framerate).min().map(|f| {
let micros = (1_000_000.0 / f as f64) as u64 - 500;
time::Duration::from_micros(micros)
});
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
ref event,
window_id,
} => {
if let Some(window) = windows.get_mut(&window_id) {
if window.input(event) == WindowEventState::Unused {
match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput { input, .. } => {
if let KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
} = input
{
*control_flow = ControlFlow::Exit
}
}
WindowEvent::Resized(physical_size) => {
window.resize(*physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
window.resize(**new_inner_size);
}
_ => {}
}
}
}
}
Event::RedrawRequested(window_id) => {
if let Some(window) = windows.get_mut(&window_id) {
window.update();
window.render();
}
}
Event::MainEventsCleared => {
if let Some(time_limit) = time_limit {
let elapsed = time.elapsed();
if elapsed < time_limit {
let remain = time_limit - elapsed;
std::thread::sleep(remain);
}
time = std::time::Instant::now();
}
for engine_window in windows.values() {
engine_window.request_redraw();
}
}
_ => {}
}
})
}
}