sky_renderer 0.5.1

[DEPRECATED: use wilhelm_renderer instead] A minimalist 2D data rendering engine
Documentation
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#version 330 core
layout (location = 0) in vec2 aPos;
uniform mat4 transform;

void main()
{
    gl_Position = transform * vec4(aPos.x, aPos.y, 0.0, 1.0);
}