use sittard::Runtime;
use std::time::Duration;
fn main() {
let rt = Runtime::default();
rt.block_on(async {
rt.spawn(async move {
sittard::time::sleep(Duration::from_millis(200)).await;
println!("200ms later");
});
rt.spawn(async move {
sittard::time::sleep(Duration::from_millis(100)).await;
println!("100ms later");
});
rt.spawn(async move {
sittard::time::sleep(Duration::from_millis(300)).await;
println!("300ms later");
});
sittard::time::sleep(Duration::from_secs(1)).await;
});
}