use {
super::{native::ShaderNative, scalar::boolean},
bytemuck::{Pod, Zeroable},
};
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct vec<T, const N: usize>(pub [T; N]);
impl<T: Default + Copy, const N: usize> Default for vec<T, N> {
fn default() -> Self {
vec([Default::default(); N])
}
}
unsafe impl<T: Zeroable, const N: usize> Zeroable for vec<T, N> {}
unsafe impl<T: Pod, const N: usize> Pod for vec<T, N> {}
impl<T: Pod, const N: usize> From<[T; N]> for vec<T, N> {
fn from(value: [T; N]) -> Self {
vec(value)
}
}
pub type vec2<T = f32> = vec<T, 2>;
unsafe impl ShaderNative for vec2<boolean> {
const ALIGN_MASK: usize = 1;
const ARRAY_PADDING_140: usize = 14;
const ARRAY_PADDING_430: usize = 0;
type ArrayPadding140 = [u8; 14];
type ArrayPadding430 = [u8; 0];
}
unsafe impl ShaderNative for vec2<i32> {
const ALIGN_MASK: usize = 7;
const ARRAY_PADDING_140: usize = 8;
const ARRAY_PADDING_430: usize = 0;
type ArrayPadding140 = [u8; 8];
type ArrayPadding430 = [u8; 0];
}
unsafe impl ShaderNative for vec2<u32> {
const ALIGN_MASK: usize = 7;
const ARRAY_PADDING_140: usize = 8;
const ARRAY_PADDING_430: usize = 0;
type ArrayPadding140 = [u8; 8];
type ArrayPadding430 = [u8; 0];
}
unsafe impl ShaderNative for vec2<f32> {
const ALIGN_MASK: usize = 7;
const ARRAY_PADDING_140: usize = 8;
const ARRAY_PADDING_430: usize = 0;
type ArrayPadding140 = [u8; 8];
type ArrayPadding430 = [u8; 0];
}
unsafe impl ShaderNative for vec2<f64> {
const ALIGN_MASK: usize = 15;
const ARRAY_PADDING_140: usize = 0;
const ARRAY_PADDING_430: usize = 0;
type ArrayPadding140 = [u8; 0];
type ArrayPadding430 = [u8; 0];
}
pub type vec3<T = f32> = vec<T, 3>;
unsafe impl ShaderNative for vec3<boolean> {
const ALIGN_MASK: usize = 3;
const ARRAY_PADDING_140: usize = 13;
const ARRAY_PADDING_430: usize = 1;
type ArrayPadding140 = [u8; 13];
type ArrayPadding430 = [u8; 1];
}
unsafe impl ShaderNative for vec3<i32> {
const ALIGN_MASK: usize = 15;
const ARRAY_PADDING_140: usize = 4;
const ARRAY_PADDING_430: usize = 4;
type ArrayPadding140 = [u8; 4];
type ArrayPadding430 = [u8; 4];
}
unsafe impl ShaderNative for vec3<u32> {
const ALIGN_MASK: usize = 15;
const ARRAY_PADDING_140: usize = 4;
const ARRAY_PADDING_430: usize = 4;
type ArrayPadding140 = [u8; 4];
type ArrayPadding430 = [u8; 4];
}
unsafe impl ShaderNative for vec3<f32> {
const ALIGN_MASK: usize = 15;
const ARRAY_PADDING_140: usize = 4;
const ARRAY_PADDING_430: usize = 4;
type ArrayPadding140 = [u8; 4];
type ArrayPadding430 = [u8; 4];
}
unsafe impl ShaderNative for vec3<f64> {
const ALIGN_MASK: usize = 31;
const ARRAY_PADDING_140: usize = 8;
const ARRAY_PADDING_430: usize = 8;
type ArrayPadding140 = [u8; 8];
type ArrayPadding430 = [u8; 8];
}
pub type vec4<T = f32> = vec<T, 4>;
unsafe impl ShaderNative for vec4<boolean> {
const ALIGN_MASK: usize = 3;
const ARRAY_PADDING_140: usize = 12;
const ARRAY_PADDING_430: usize = 0;
type ArrayPadding140 = [u8; 12];
type ArrayPadding430 = [u8; 0];
}
unsafe impl ShaderNative for vec4<i32> {
const ALIGN_MASK: usize = 15;
const ARRAY_PADDING_140: usize = 0;
const ARRAY_PADDING_430: usize = 0;
type ArrayPadding140 = [u8; 0];
type ArrayPadding430 = [u8; 0];
}
unsafe impl ShaderNative for vec4<u32> {
const ALIGN_MASK: usize = 15;
const ARRAY_PADDING_140: usize = 0;
const ARRAY_PADDING_430: usize = 0;
type ArrayPadding140 = [u8; 0];
type ArrayPadding430 = [u8; 0];
}
unsafe impl ShaderNative for vec4<f32> {
const ALIGN_MASK: usize = 15;
const ARRAY_PADDING_140: usize = 0;
const ARRAY_PADDING_430: usize = 0;
type ArrayPadding140 = [u8; 0];
type ArrayPadding430 = [u8; 0];
}
unsafe impl ShaderNative for vec4<f64> {
const ALIGN_MASK: usize = 31;
const ARRAY_PADDING_140: usize = 0;
const ARRAY_PADDING_430: usize = 0;
type ArrayPadding140 = [u8; 0];
type ArrayPadding430 = [u8; 0];
}
pub type bvec2 = vec2<bool>;
pub type bvec3 = vec3<bool>;
pub type bvec4 = vec4<bool>;
pub type ivec2 = vec2<i32>;
pub type ivec3 = vec3<i32>;
pub type ivec4 = vec4<i32>;
pub type uvec2 = vec2<u32>;
pub type uvec3 = vec3<u32>;
pub type uvec4 = vec4<u32>;
pub type dvec2 = vec2<f64>;
pub type dvec3 = vec3<f64>;
pub type dvec4 = vec4<f64>;