use super::Pos;
use shipyard::*;
#[test]
fn all() {
let world = World::new();
world.run(|mut _all_storages: AllStoragesViewMut| {
// -- snip --
});
}
#[test]
fn multiple() {
let world = World::new();
world.run(|all_storages: AllStoragesViewMut| {
// do something with all_storages
all_storages.run(|_v_pos: View<Pos>| {
// -- snip --
});
});
}