use super::{Pos, Vel};
use shipyard::{IntoIter, View, ViewMut, World};
#[test]
#[rustfmt::skip]
fn world() {
let world = World::new();
for (i, j) in &mut world.iter::<(&mut Pos, &Vel)>() {
i.0 += j.0;
}
}
#[test]
#[rustfmt::skip]
fn iter() {
let world = World::new();
world.run(|mut vm_pos: ViewMut<Pos>, v_vel: View<Vel>| {
for i in vm_pos.iter() {
dbg!(i);
}
for (i, j) in (&mut vm_pos, &v_vel).iter() {
i.0 += j.0;
}
});
}
#[test]
#[rustfmt::skip]
fn with_id() {
let world = World::new();
world.run(|v_pos: View<Pos>| {
for (id, i) in v_pos.iter().with_id() {
println!("{:?} belongs to entity {:?}", i, id);
}
});
}
#[test]
#[rustfmt::skip]
fn not() {
let world = World::new();
world.run(|v_pos: View<Pos>, v_vel: View<Vel>| {
for (i, _) in (&v_pos, !&v_vel).iter() {
dbg!(i);
}
});
}