# Iterators
Iteration is one of the most important features of an ECS.
## World
```rust, noplaypen
let world = World::new();
for (i, j) in &mut world.iter::<(&mut Pos, &Vel)>() {
i.0 += j.0;
}
```
THe "extra" `&mut` is unfortunate but necessary.
## Views
Iteration on views is achieved using [`IntoIter::iter`](https://docs.rs/shipyard/latest/shipyard/trait.IntoIter.html#tymethod.iter).
```rust, noplaypen
let world = World::new();
dbg!(i);
}
for (i, j) in (&mut vm_pos, &v_vel).iter() {
i.0 += j.0;
}
});
```
You can use views in any order. However, using the same combination of views in different positions may yield components in a different order.
You shouldn't expect specific ordering from Shipyard's iterators in general.
#### With Id
You can ask an iterator to tell you which entity owns each component by using [`WithId::with_id`](https://docs.rs/shipyard/latest/shipyard/trait.IntoWithId.html#method.with_id):
```rust, noplaypen
let world = World::new();
println!("{:?} belongs to entity {:?}", i, id);
}
});
```
#### Not
It's possible to filter entities that don't have a certain component using [`Not`](https://docs.rs/shipyard/latest/shipyard/struct.Not.html) by adding `!` in front of the view reference.
```rust, noplaypen
let world = World::new();
dbg!(i);
}
});
```