# Delete Components
Deleting a component will erase it from the storage but will not return it.
## World
```rust, noplaypen
let mut world = World::new();
let id = world.add_entity((Pos::new(), Vel::new()));
world.delete_component::<Vel>(id);
world.delete_component::<(Pos, Vel)>(id);
```
#### All Components
```rust, noplaypen
let mut world = World::new();
let id = world.add_entity((Pos::new(), Vel::new()));
world.strip(id);
```
## View
We have to import the [`Delete`](https://docs.rs/shipyard/latest/shipyard/trait.Delete.html) trait for multiple components.
```rust, noplaypen
let world = World::new();
world.run(
|mut entities: EntitiesViewMut, mut vm_pos: ViewMut<Pos>, mut vm_vel: ViewMut<Vel>| {
let id = entities.add_entity((&mut vm_pos, &mut vm_vel), (Pos::new(), Vel::new()));
vm_pos.delete(id);
(&mut vm_pos, &mut vm_vel).delete(id);
},
);
```
#### All Components
```rust, noplaypen
let world = World::new();
all_storages.strip(id);
});
```