shdrlib 0.2.0

High-level shader compilation and rendering library built on wgpu and naga
Documentation
[dependencies.naga]
features = ["spv-in", "glsl-in", "wgsl-out"]
version = "22"

[dependencies.pollster]
version = "0.3"

[dependencies.wgpu]
version = "22"

[dev-dependencies.winit]
version = "0.30"

[[example]]
name = "minimal_usage"
path = "examples/minimal_usage.rs"

[[example]]
name = "triangle_demo"
path = "examples/triangle_demo.rs"

[[example]]
name = "window_demo"
path = "examples/window_demo.rs"

[lib]
name = "shdrlib"
path = "src/lib.rs"

[package]
authors = ["Geezy9"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["graphics", "rendering", "game-development"]
description = "High-level shader compilation and rendering library built on wgpu and naga"
documentation = "https://docs.rs/shdrlib"
edition = "2021"
keywords = ["shader", "wgpu", "gpu", "graphics", "rendering"]
license = "MIT"
name = "shdrlib"
readme = "README.md"
repository = "https://github.com/Geezy9/shdrlib2"
rust-version = "1.82"
version = "0.2.0"