shadertoy-cli 2.1.6

Agent-friendly ShaderToy project, rendering, debugging, and live-preview CLI
Buffer passes are persistent offscreen render targets.

Current-frame dependency:

  source = "buffer-a"
  frame = "current"

Previous-frame feedback:

  source = "buffer-a"
  frame = "previous"

Previous-frame semantics are represented at the project level. Callers never
need to construct the renderer's internal LastFrame nodes.

For debugging you can capture and resume lossless RGBA32F buffer state:

  shadertoy state capture --frame 300 -o target/debug.ststate
  shadertoy render --state target/debug.ststate -o target/resumed.png

Or replace one buffer with an exact RGBA image before the next rendered frame:

  shadertoy render --state target/debug.ststate \
    --set-buffer buffer-a=fixtures/known.png