use sge::*;
#[main("Window")]
fn main() {
loop {
let window_info = format!(
"=== Window Information ===\n\
Title: {}\n\
ID: {:?}\n\
\n\
--- Size & Position ---\n\
Size: {}x{} ({}x{} u32)\n\
Inner Size: {:?}\n\
Outer Size: {:?}\n\
Inner Position: {:?}\n\
Outer Position: {:?}\n\
Center: {:?}\n\
Min Dimension: {:?}\n\
Max Dimension: {:?}\n\
Aspect Ratio: {:?}\n\
Resize Incr: {:?}\n\
\n\
--- Display & DPI ---\n\
DPI Scaling: {}\n\
Primary Monitor: {:?}\n\
Current Monitor: {:#?}\n\
OpenGL Version: {:?}\n\
\n\
--- State ---\n\
Visible: {:?}\n\
Focused: {}\n\
Maximized: {}\n\
Minimized: {:?}\n\
Fullscreen: {}\n\
Decorated: {}\n\
Resizable: {}\n\
Theme: {:?}\n\
Enabled Buttons: {:?}\n\
",
window_title(),
window_id(),
window_width(),
window_height(),
window_size_u32().x,
window_size_u32().y,
window_inner_size(),
window_outer_size(),
window_inner_position(),
window_outer_position(),
window_center(),
min_window_dimension(),
max_window_dimension(),
window_aspect_ratio(),
resize_increments(),
dpi_scaling(),
primary_monitor(),
current_monitor(),
opengl_version(),
is_window_visible(),
is_window_focused(),
is_window_maximized(),
is_window_minimized(),
is_fullscreen(),
is_window_decorated(),
is_window_resizable(),
window_theme(),
window_enabled_buttons(),
);
clear_screen(Color::WHITE);
draw_multiline_text_ex(
window_info,
TextDrawParams::builder()
.color(Color::BLACK)
.position(vec2(20.0, 20.0))
.build(),
1.0,
);
if should_quit() {
break;
}
next_frame().await;
}
}