use std::f32::consts::TAU;
use sge::*;
use sge_types::Sdf;
#[main("Sectors")]
async fn main() {
loop {
clear_screen(Color::SLATE_800);
let a = (time() * 7.0) % TAU;
let b = a + oscillate(0.5, TAU - 0.5);
let sdf = Sdf::ring(vec2(0., 0.), Vec2::splat(200.0), 30.0, a, b)
.with_fill_solid(Color::SKY_500);
draw_sdf_world(sdf);
// let sdf = SdfInstance::arc(vec2(0., 0.), Vec2::splat(200.0), 15.0, a, b)
// .with_fill_solid(Color::SKY_500);
// draw_sdf_world(sdf);
if should_quit() {
break;
}
next_frame().await;
}
}