sevenx_engine 0.2.11

Engine de jogos 2D/3D completa com suporte Android, física, áudio, partículas, tilemap, UI, eventos e sistema 3D avançado com PBR.
Documentation
/// Configuração da engine.
#[derive(Debug, Clone)]
pub struct EngineConfig {
    pub window_title: String,
    pub window_width: u32,
    pub window_height: u32,
    pub target_fps: u32,
    pub gravity: f32,
    pub clear_color: [u8; 4],
}

impl EngineConfig {
    pub fn new() -> Self {
        Self {
            window_title: "SevenX Engine".to_string(),
            window_width: 800,
            window_height: 600,
            target_fps: 60,
            gravity: 980.0,  // pixels/s²
            clear_color: [0x10, 0x10, 0x10, 0xFF],
        }
    }

    pub fn with_title(mut self, title: &str) -> Self {
        self.window_title = title.to_string();
        self
    }

    pub fn with_size(mut self, width: u32, height: u32) -> Self {
        self.window_width = width;
        self.window_height = height;
        self
    }

    pub fn with_gravity(mut self, gravity: f32) -> Self {
        self.gravity = gravity;
        self
    }

    pub fn with_clear_color(mut self, r: u8, g: u8, b: u8, a: u8) -> Self {
        self.clear_color = [r, g, b, a];
        self
    }
}

impl Default for EngineConfig {
    fn default() -> Self {
        Self::new()
    }
}