use std::collections::HashMap;
use std::time::{Duration, Instant};
#[derive(Debug, Clone, Copy)]
pub struct TouchPoint {
pub id: u64,
pub x: f32,
pub y: f32,
pub pressure: f32,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum TouchPhase {
Started,
Moved,
Ended,
Cancelled,
}
#[derive(Debug, Clone)]
pub struct TouchEvent {
pub point: TouchPoint,
pub phase: TouchPhase,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct AccelerometerData {
pub x: f32,
pub y: f32,
pub z: f32,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct GyroscopeData {
pub x: f32,
pub y: f32,
pub z: f32,
}
#[derive(Debug, Clone, Copy)]
pub struct BatteryInfo {
pub level: f32, pub is_charging: bool,
pub temperature: f32, }
#[derive(Debug, Clone, Copy)]
pub enum VibrationIntensity {
Light,
Medium,
Heavy,
}
#[derive(Debug, Clone)]
pub struct VibrationPattern {
pub durations: Vec<u64>, pub repeat: bool,
}
pub struct AndroidInput {
touches: HashMap<u64, TouchPoint>,
touch_events: Vec<TouchEvent>,
accelerometer: AccelerometerData,
gyroscope: GyroscopeData,
battery: Option<BatteryInfo>,
virtual_joystick: Option<VirtualJoystick>,
}
impl AndroidInput {
pub fn new() -> Self {
Self {
touches: HashMap::new(),
touch_events: Vec::new(),
accelerometer: AccelerometerData::default(),
gyroscope: GyroscopeData::default(),
battery: None,
virtual_joystick: None,
}
}
pub fn add_touch_event(&mut self, event: TouchEvent) {
match event.phase {
TouchPhase::Started => {
self.touches.insert(event.point.id, event.point);
}
TouchPhase::Moved => {
if let Some(touch) = self.touches.get_mut(&event.point.id) {
*touch = event.point;
}
}
TouchPhase::Ended | TouchPhase::Cancelled => {
self.touches.remove(&event.point.id);
}
}
self.touch_events.push(event);
}
pub fn get_touches(&self) -> Vec<TouchPoint> {
self.touches.values().copied().collect()
}
pub fn get_touch(&self, id: u64) -> Option<TouchPoint> {
self.touches.get(&id).copied()
}
pub fn touch_count(&self) -> usize {
self.touches.len()
}
pub fn is_touch_in_area(&self, x: f32, y: f32, width: f32, height: f32) -> bool {
self.touches.values().any(|touch| {
touch.x >= x && touch.x <= x + width &&
touch.y >= y && touch.y <= y + height
})
}
pub fn update_accelerometer(&mut self, x: f32, y: f32, z: f32) {
self.accelerometer = AccelerometerData { x, y, z };
}
pub fn get_accelerometer(&self) -> AccelerometerData {
self.accelerometer
}
pub fn update_gyroscope(&mut self, x: f32, y: f32, z: f32) {
self.gyroscope = GyroscopeData { x, y, z };
}
pub fn get_gyroscope(&self) -> GyroscopeData {
self.gyroscope
}
pub fn update_battery(&mut self, level: f32, is_charging: bool, temperature: f32) {
self.battery = Some(BatteryInfo {
level,
is_charging,
temperature,
});
}
pub fn get_battery(&self) -> Option<BatteryInfo> {
self.battery
}
pub fn create_virtual_joystick(&mut self, x: f32, y: f32, radius: f32) {
self.virtual_joystick = Some(VirtualJoystick::new(x, y, radius));
}
pub fn update_virtual_joystick(&mut self) {
if let Some(joystick) = &mut self.virtual_joystick {
let mut closest_touch: Option<TouchPoint> = None;
let mut min_distance = f32::MAX;
for touch in self.touches.values() {
let dx = touch.x - joystick.center_x;
let dy = touch.y - joystick.center_y;
let distance = (dx * dx + dy * dy).sqrt();
if distance < joystick.radius * 2.0 && distance < min_distance {
min_distance = distance;
closest_touch = Some(*touch);
}
}
joystick.update(closest_touch);
}
}
pub fn get_virtual_joystick_axis(&self) -> (f32, f32) {
self.virtual_joystick
.as_ref()
.map(|j| j.get_axis())
.unwrap_or((0.0, 0.0))
}
pub fn clear_events(&mut self) {
self.touch_events.clear();
}
}
pub struct VirtualJoystick {
center_x: f32,
center_y: f32,
radius: f32,
current_x: f32,
current_y: f32,
is_active: bool,
}
impl VirtualJoystick {
pub fn new(x: f32, y: f32, radius: f32) -> Self {
Self {
center_x: x,
center_y: y,
radius,
current_x: x,
current_y: y,
is_active: false,
}
}
pub fn update(&mut self, touch: Option<TouchPoint>) {
if let Some(touch) = touch {
self.is_active = true;
let dx = touch.x - self.center_x;
let dy = touch.y - self.center_y;
let distance = (dx * dx + dy * dy).sqrt();
if distance > self.radius {
let angle = dy.atan2(dx);
self.current_x = self.center_x + angle.cos() * self.radius;
self.current_y = self.center_y + angle.sin() * self.radius;
} else {
self.current_x = touch.x;
self.current_y = touch.y;
}
} else {
self.is_active = false;
self.current_x = self.center_x;
self.current_y = self.center_y;
}
}
pub fn get_axis(&self) -> (f32, f32) {
if !self.is_active {
return (0.0, 0.0);
}
let dx = (self.current_x - self.center_x) / self.radius;
let dy = (self.current_y - self.center_y) / self.radius;
(dx.clamp(-1.0, 1.0), dy.clamp(-1.0, 1.0))
}
pub fn get_position(&self) -> (f32, f32) {
(self.current_x, self.current_y)
}
pub fn is_active(&self) -> bool {
self.is_active
}
}
pub struct AndroidVibration {
enabled: bool,
}
impl AndroidVibration {
pub fn new() -> Self {
Self { enabled: true }
}
pub fn vibrate(&self, duration_ms: u64) {
if !self.enabled {
return;
}
#[cfg(target_os = "android")]
{
println!("Android: Vibrating for {}ms", duration_ms);
}
}
pub fn vibrate_pattern(&self, pattern: VibrationPattern) {
if !self.enabled {
return;
}
#[cfg(target_os = "android")]
{
println!("Android: Vibrating with pattern: {:?}", pattern.durations);
}
}
pub fn vibrate_with_intensity(&self, duration_ms: u64, intensity: VibrationIntensity) {
if !self.enabled {
return;
}
let amplitude = match intensity {
VibrationIntensity::Light => 64,
VibrationIntensity::Medium => 128,
VibrationIntensity::Heavy => 255,
};
#[cfg(target_os = "android")]
{
println!("Android: Vibrating {}ms at amplitude {}", duration_ms, amplitude);
}
}
pub fn cancel(&self) {
#[cfg(target_os = "android")]
{
println!("Android: Cancelling vibration");
}
}
pub fn set_enabled(&mut self, enabled: bool) {
self.enabled = enabled;
}
}
pub struct AndroidPerformance {
target_fps: u32,
power_save_mode: bool,
thermal_throttling: bool,
}
impl AndroidPerformance {
pub fn new() -> Self {
Self {
target_fps: 60,
power_save_mode: false,
thermal_throttling: false,
}
}
pub fn set_target_fps(&mut self, fps: u32) {
self.target_fps = fps;
}
pub fn enable_power_save(&mut self) {
self.power_save_mode = true;
self.target_fps = 30;
}
pub fn disable_power_save(&mut self) {
self.power_save_mode = false;
self.target_fps = 60;
}
pub fn check_thermal_throttling(&mut self, temperature: f32) {
if temperature > 45.0 {
self.thermal_throttling = true;
self.target_fps = 30;
} else if temperature < 40.0 {
self.thermal_throttling = false;
if !self.power_save_mode {
self.target_fps = 60;
}
}
}
pub fn get_target_fps(&self) -> u32 {
self.target_fps
}
pub fn is_power_save_mode(&self) -> bool {
self.power_save_mode
}
}
pub struct AndroidManager {
pub input: AndroidInput,
pub vibration: AndroidVibration,
pub performance: AndroidPerformance,
}
impl AndroidManager {
pub fn new() -> Self {
Self {
input: AndroidInput::new(),
vibration: AndroidVibration::new(),
performance: AndroidPerformance::new(),
}
}
pub fn update(&mut self) {
self.input.update_virtual_joystick();
if let Some(battery) = self.input.get_battery() {
if battery.level < 0.2 && !battery.is_charging {
self.performance.enable_power_save();
} else if battery.level > 0.3 || battery.is_charging {
self.performance.disable_power_save();
}
self.performance.check_thermal_throttling(battery.temperature);
}
self.input.clear_events();
}
}
impl Default for AndroidManager {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum GestureType {
Tap,
DoubleTap,
LongPress,
Swipe(SwipeDirection),
Pinch(PinchType),
Rotate,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum SwipeDirection {
Up,
Down,
Left,
Right,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum PinchType {
In, Out, }
#[derive(Debug, Clone)]
pub struct Gesture {
pub gesture_type: GestureType,
pub position: (f32, f32),
pub velocity: f32,
pub scale: f32, pub angle: f32, }
pub struct GestureRecognizer {
tap_start_time: Option<Instant>,
tap_position: Option<(f32, f32)>,
last_tap_time: Option<Instant>,
tap_threshold: f32,
long_press_duration: Duration,
long_press_triggered: bool,
swipe_start: Option<(f32, f32)>,
swipe_threshold: f32,
last_pinch_distance: Option<f32>,
last_angle: Option<f32>,
detected_gestures: Vec<Gesture>,
}
impl GestureRecognizer {
pub fn new() -> Self {
Self {
tap_start_time: None,
tap_position: None,
last_tap_time: None,
tap_threshold: 20.0,
long_press_duration: Duration::from_millis(500),
long_press_triggered: false,
swipe_start: None,
swipe_threshold: 50.0,
last_pinch_distance: None,
last_angle: None,
detected_gestures: Vec::new(),
}
}
pub fn update(&mut self, touches: &[TouchPoint]) {
self.detected_gestures.clear();
match touches.len() {
0 => {
if let Some(start_time) = self.tap_start_time {
if start_time.elapsed() < Duration::from_millis(200) {
if let Some(pos) = self.tap_position {
if let Some(last_tap) = self.last_tap_time {
if last_tap.elapsed() < Duration::from_millis(300) {
self.detected_gestures.push(Gesture {
gesture_type: GestureType::DoubleTap,
position: pos,
velocity: 0.0,
scale: 1.0,
angle: 0.0,
});
self.last_tap_time = None;
} else {
self.detected_gestures.push(Gesture {
gesture_type: GestureType::Tap,
position: pos,
velocity: 0.0,
scale: 1.0,
angle: 0.0,
});
self.last_tap_time = Some(Instant::now());
}
} else {
self.detected_gestures.push(Gesture {
gesture_type: GestureType::Tap,
position: pos,
velocity: 0.0,
scale: 1.0,
angle: 0.0,
});
self.last_tap_time = Some(Instant::now());
}
}
}
}
if let Some(start) = self.swipe_start {
if let Some(pos) = self.tap_position {
let dx = pos.0 - start.0;
let dy = pos.1 - start.1;
let distance = (dx * dx + dy * dy).sqrt();
if distance > self.swipe_threshold {
let direction = if dx.abs() > dy.abs() {
if dx > 0.0 {
SwipeDirection::Right
} else {
SwipeDirection::Left
}
} else {
if dy > 0.0 {
SwipeDirection::Down
} else {
SwipeDirection::Up
}
};
self.detected_gestures.push(Gesture {
gesture_type: GestureType::Swipe(direction),
position: pos,
velocity: distance,
scale: 1.0,
angle: 0.0,
});
}
}
}
self.tap_start_time = None;
self.tap_position = None;
self.long_press_triggered = false;
self.swipe_start = None;
self.last_pinch_distance = None;
self.last_angle = None;
}
1 => {
let touch = &touches[0];
if self.tap_start_time.is_none() {
self.tap_start_time = Some(Instant::now());
self.tap_position = Some((touch.x, touch.y));
self.swipe_start = Some((touch.x, touch.y));
}
if let Some(start_time) = self.tap_start_time {
if start_time.elapsed() > self.long_press_duration && !self.long_press_triggered {
self.detected_gestures.push(Gesture {
gesture_type: GestureType::LongPress,
position: (touch.x, touch.y),
velocity: 0.0,
scale: 1.0,
angle: 0.0,
});
self.long_press_triggered = true;
}
}
self.tap_position = Some((touch.x, touch.y));
}
2 => {
let touch0 = &touches[0];
let touch1 = &touches[1];
let dx = touch1.x - touch0.x;
let dy = touch1.y - touch0.y;
let distance = (dx * dx + dy * dy).sqrt();
if let Some(last_dist) = self.last_pinch_distance {
let scale = distance / last_dist;
let pinch_type = if scale > 1.0 {
PinchType::Out
} else {
PinchType::In
};
if (scale - 1.0).abs() > 0.05 {
self.detected_gestures.push(Gesture {
gesture_type: GestureType::Pinch(pinch_type),
position: ((touch0.x + touch1.x) / 2.0, (touch0.y + touch1.y) / 2.0),
velocity: 0.0,
scale,
angle: 0.0,
});
}
}
self.last_pinch_distance = Some(distance);
let angle = dy.atan2(dx);
if let Some(last_angle) = self.last_angle {
let angle_diff = angle - last_angle;
if angle_diff.abs() > 0.1 {
self.detected_gestures.push(Gesture {
gesture_type: GestureType::Rotate,
position: ((touch0.x + touch1.x) / 2.0, (touch0.y + touch1.y) / 2.0),
velocity: 0.0,
scale: 1.0,
angle: angle_diff,
});
}
}
self.last_angle = Some(angle);
}
_ => {}
}
}
pub fn get_gestures(&self) -> &[Gesture] {
&self.detected_gestures
}
pub fn has_gesture(&self, gesture_type: GestureType) -> bool {
self.detected_gestures
.iter()
.any(|g| std::mem::discriminant(&g.gesture_type) == std::mem::discriminant(&gesture_type))
}
}
impl Default for GestureRecognizer {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum ScreenOrientation {
Portrait,
PortraitUpsideDown,
LandscapeLeft,
LandscapeRight,
}
pub struct OrientationManager {
current: ScreenOrientation,
locked: bool,
}
impl OrientationManager {
pub fn new() -> Self {
Self {
current: ScreenOrientation::Portrait,
locked: false,
}
}
pub fn get_orientation(&self) -> ScreenOrientation {
self.current
}
pub fn set_orientation(&mut self, orientation: ScreenOrientation) {
if !self.locked {
self.current = orientation;
}
}
pub fn lock(&mut self, orientation: ScreenOrientation) {
self.current = orientation;
self.locked = true;
}
pub fn unlock(&mut self) {
self.locked = false;
}
pub fn is_landscape(&self) -> bool {
matches!(
self.current,
ScreenOrientation::LandscapeLeft | ScreenOrientation::LandscapeRight
)
}
pub fn is_portrait(&self) -> bool {
matches!(
self.current,
ScreenOrientation::Portrait | ScreenOrientation::PortraitUpsideDown
)
}
}
impl Default for OrientationManager {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, Clone)]
pub struct Notification {
pub id: u32,
pub title: String,
pub message: String,
pub icon: Option<String>,
pub delay: Duration,
}
impl Notification {
pub fn new(id: u32, title: &str, message: &str) -> Self {
Self {
id,
title: title.to_string(),
message: message.to_string(),
icon: None,
delay: Duration::from_secs(0),
}
}
pub fn with_icon(mut self, icon: &str) -> Self {
self.icon = Some(icon.to_string());
self
}
pub fn with_delay(mut self, delay: Duration) -> Self {
self.delay = delay;
self
}
}
pub struct NotificationManager {
notifications: Vec<Notification>,
next_id: u32,
}
impl NotificationManager {
pub fn new() -> Self {
Self {
notifications: Vec::new(),
next_id: 1,
}
}
pub fn show(&mut self, title: &str, message: &str) -> u32 {
let id = self.next_id;
self.next_id += 1;
let notification = Notification::new(id, title, message);
#[cfg(target_os = "android")]
{
println!("Android Notification: {} - {}", title, message);
}
self.notifications.push(notification);
id
}
pub fn show_delayed(&mut self, title: &str, message: &str, delay: Duration) -> u32 {
let id = self.next_id;
self.next_id += 1;
let notification = Notification::new(id, title, message).with_delay(delay);
#[cfg(target_os = "android")]
{
println!("Android Scheduled Notification: {} - {} (in {:?})", title, message, delay);
}
self.notifications.push(notification);
id
}
pub fn cancel(&mut self, id: u32) {
self.notifications.retain(|n| n.id != id);
#[cfg(target_os = "android")]
{
println!("Android: Cancelled notification {}", id);
}
}
pub fn cancel_all(&mut self) {
self.notifications.clear();
#[cfg(target_os = "android")]
{
println!("Android: Cancelled all notifications");
}
}
}
impl Default for NotificationManager {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum NetworkType {
None,
WiFi,
Mobile,
Ethernet,
}
pub struct ConnectivityManager {
network_type: NetworkType,
is_connected: bool,
is_metered: bool,
}
impl ConnectivityManager {
pub fn new() -> Self {
Self {
network_type: NetworkType::WiFi,
is_connected: true,
is_metered: false,
}
}
pub fn is_connected(&self) -> bool {
self.is_connected
}
pub fn get_network_type(&self) -> NetworkType {
self.network_type
}
pub fn is_wifi(&self) -> bool {
self.network_type == NetworkType::WiFi
}
pub fn is_mobile(&self) -> bool {
self.network_type == NetworkType::Mobile
}
pub fn is_metered(&self) -> bool {
self.is_metered
}
pub fn update(&mut self) {
#[cfg(target_os = "android")]
{
}
}
}
impl Default for ConnectivityManager {
fn default() -> Self {
Self::new()
}
}
pub struct StorageManager {
data: HashMap<String, String>,
}
impl StorageManager {
pub fn new() -> Self {
Self {
data: HashMap::new(),
}
}
pub fn save(&mut self, key: &str, value: &str) {
self.data.insert(key.to_string(), value.to_string());
#[cfg(target_os = "android")]
{
println!("Android Storage: Saved {} = {}", key, value);
}
}
pub fn load(&self, key: &str) -> Option<String> {
self.data.get(key).cloned()
}
pub fn remove(&mut self, key: &str) {
self.data.remove(key);
#[cfg(target_os = "android")]
{
println!("Android Storage: Removed {}", key);
}
}
pub fn clear(&mut self) {
self.data.clear();
#[cfg(target_os = "android")]
{
println!("Android Storage: Cleared all data");
}
}
pub fn has(&self, key: &str) -> bool {
self.data.contains_key(key)
}
}
impl Default for StorageManager {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Permission {
Camera,
Microphone,
Location,
Storage,
Contacts,
Calendar,
}
pub struct PermissionManager {
granted: HashMap<Permission, bool>,
}
impl PermissionManager {
pub fn new() -> Self {
Self {
granted: HashMap::new(),
}
}
pub fn request(&mut self, permission: Permission) -> bool {
#[cfg(target_os = "android")]
{
println!("Android: Requesting permission {:?}", permission);
self.granted.insert(permission, true);
true
}
#[cfg(not(target_os = "android"))]
{
self.granted.insert(permission, true);
true
}
}
pub fn is_granted(&self, permission: Permission) -> bool {
self.granted.get(&permission).copied().unwrap_or(false)
}
pub fn revoke(&mut self, permission: Permission) {
self.granted.insert(permission, false);
}
}
impl Default for PermissionManager {
fn default() -> Self {
Self::new()
}
}
pub struct ShareManager;
impl ShareManager {
pub fn share_text(text: &str) {
#[cfg(target_os = "android")]
{
println!("Android Share: {}", text);
}
}
pub fn share_image(path: &str) {
#[cfg(target_os = "android")]
{
println!("Android Share Image: {}", path);
}
}
pub fn share_file(path: &str, mime_type: &str) {
#[cfg(target_os = "android")]
{
println!("Android Share File: {} ({})", path, mime_type);
}
}
}
pub struct VirtualKeyboard {
visible: bool,
text: String,
}
impl VirtualKeyboard {
pub fn new() -> Self {
Self {
visible: false,
text: String::new(),
}
}
pub fn show(&mut self) {
self.visible = true;
#[cfg(target_os = "android")]
{
println!("Android: Showing keyboard");
}
}
pub fn hide(&mut self) {
self.visible = false;
#[cfg(target_os = "android")]
{
println!("Android: Hiding keyboard");
}
}
pub fn is_visible(&self) -> bool {
self.visible
}
pub fn get_text(&self) -> &str {
&self.text
}
pub fn set_text(&mut self, text: String) {
self.text = text;
}
pub fn clear(&mut self) {
self.text.clear();
}
}
impl Default for VirtualKeyboard {
fn default() -> Self {
Self::new()
}
}
pub struct AdvancedAndroidManager {
pub input: AndroidInput,
pub vibration: AndroidVibration,
pub performance: AndroidPerformance,
pub gestures: GestureRecognizer,
pub orientation: OrientationManager,
pub notifications: NotificationManager,
pub connectivity: ConnectivityManager,
pub storage: StorageManager,
pub permissions: PermissionManager,
pub keyboard: VirtualKeyboard,
}
impl AdvancedAndroidManager {
pub fn new() -> Self {
Self {
input: AndroidInput::new(),
vibration: AndroidVibration::new(),
performance: AndroidPerformance::new(),
gestures: GestureRecognizer::new(),
orientation: OrientationManager::new(),
notifications: NotificationManager::new(),
connectivity: ConnectivityManager::new(),
storage: StorageManager::new(),
permissions: PermissionManager::new(),
keyboard: VirtualKeyboard::new(),
}
}
pub fn update(&mut self) {
self.input.update_virtual_joystick();
let touches = self.input.get_touches();
self.gestures.update(&touches);
self.connectivity.update();
if let Some(battery) = self.input.get_battery() {
if battery.level < 0.2 && !battery.is_charging {
self.performance.enable_power_save();
} else if battery.level > 0.3 || battery.is_charging {
self.performance.disable_power_save();
}
self.performance.check_thermal_throttling(battery.temperature);
}
self.input.clear_events();
}
}
impl Default for AdvancedAndroidManager {
fn default() -> Self {
Self::new()
}
}