sevenx_engine 0.2.11

Engine de jogos 2D/3D completa com suporte Android, física, áudio, partículas, tilemap, UI, eventos e sistema 3D avançado com PBR.
Documentation
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// SevenX Engine - Android Support Module v0.2.9
// Sistema completo de suporte Android com touch, sensores e otimizações

use std::collections::HashMap;
use std::time::{Duration, Instant};

/// Posição de toque na tela
#[derive(Debug, Clone, Copy)]
pub struct TouchPoint {
    pub id: u64,
    pub x: f32,
    pub y: f32,
    pub pressure: f32,
}

/// Tipo de evento de toque
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum TouchPhase {
    Started,
    Moved,
    Ended,
    Cancelled,
}

/// Evento de toque
#[derive(Debug, Clone)]
pub struct TouchEvent {
    pub point: TouchPoint,
    pub phase: TouchPhase,
}

/// Dados do acelerômetro (m/s²)
#[derive(Debug, Clone, Copy, Default)]
pub struct AccelerometerData {
    pub x: f32,
    pub y: f32,
    pub z: f32,
}

/// Dados do giroscópio (rad/s)
#[derive(Debug, Clone, Copy, Default)]
pub struct GyroscopeData {
    pub x: f32,
    pub y: f32,
    pub z: f32,
}

/// Nível de bateria
#[derive(Debug, Clone, Copy)]
pub struct BatteryInfo {
    pub level: f32,        // 0.0 a 1.0
    pub is_charging: bool,
    pub temperature: f32,  // Celsius
}

/// Intensidade de vibração
#[derive(Debug, Clone, Copy)]
pub enum VibrationIntensity {
    Light,
    Medium,
    Heavy,
}

/// Padrão de vibração
#[derive(Debug, Clone)]
pub struct VibrationPattern {
    pub durations: Vec<u64>, // milissegundos
    pub repeat: bool,
}

/// Gerenciador de input Android
pub struct AndroidInput {
    touches: HashMap<u64, TouchPoint>,
    touch_events: Vec<TouchEvent>,
    accelerometer: AccelerometerData,
    gyroscope: GyroscopeData,
    battery: Option<BatteryInfo>,
    virtual_joystick: Option<VirtualJoystick>,
}

impl AndroidInput {
    pub fn new() -> Self {
        Self {
            touches: HashMap::new(),
            touch_events: Vec::new(),
            accelerometer: AccelerometerData::default(),
            gyroscope: GyroscopeData::default(),
            battery: None,
            virtual_joystick: None,
        }
    }

    /// Adiciona evento de toque
    pub fn add_touch_event(&mut self, event: TouchEvent) {
        match event.phase {
            TouchPhase::Started => {
                self.touches.insert(event.point.id, event.point);
            }
            TouchPhase::Moved => {
                if let Some(touch) = self.touches.get_mut(&event.point.id) {
                    *touch = event.point;
                }
            }
            TouchPhase::Ended | TouchPhase::Cancelled => {
                self.touches.remove(&event.point.id);
            }
        }
        self.touch_events.push(event);
    }

    /// Retorna todos os toques ativos
    pub fn get_touches(&self) -> Vec<TouchPoint> {
        self.touches.values().copied().collect()
    }

    /// Retorna toque por ID
    pub fn get_touch(&self, id: u64) -> Option<TouchPoint> {
        self.touches.get(&id).copied()
    }

    /// Retorna número de toques ativos
    pub fn touch_count(&self) -> usize {
        self.touches.len()
    }

    /// Verifica se há toque em uma área
    pub fn is_touch_in_area(&self, x: f32, y: f32, width: f32, height: f32) -> bool {
        self.touches.values().any(|touch| {
            touch.x >= x && touch.x <= x + width &&
            touch.y >= y && touch.y <= y + height
        })
    }

    /// Atualiza dados do acelerômetro
    pub fn update_accelerometer(&mut self, x: f32, y: f32, z: f32) {
        self.accelerometer = AccelerometerData { x, y, z };
    }

    /// Retorna dados do acelerômetro
    pub fn get_accelerometer(&self) -> AccelerometerData {
        self.accelerometer
    }

    /// Atualiza dados do giroscópio
    pub fn update_gyroscope(&mut self, x: f32, y: f32, z: f32) {
        self.gyroscope = GyroscopeData { x, y, z };
    }

    /// Retorna dados do giroscópio
    pub fn get_gyroscope(&self) -> GyroscopeData {
        self.gyroscope
    }

    /// Atualiza informações da bateria
    pub fn update_battery(&mut self, level: f32, is_charging: bool, temperature: f32) {
        self.battery = Some(BatteryInfo {
            level,
            is_charging,
            temperature,
        });
    }

    /// Retorna informações da bateria
    pub fn get_battery(&self) -> Option<BatteryInfo> {
        self.battery
    }

    /// Cria joystick virtual
    pub fn create_virtual_joystick(&mut self, x: f32, y: f32, radius: f32) {
        self.virtual_joystick = Some(VirtualJoystick::new(x, y, radius));
    }

    /// Atualiza joystick virtual com toque
    pub fn update_virtual_joystick(&mut self) {
        if let Some(joystick) = &mut self.virtual_joystick {
            // Encontra toque mais próximo do joystick
            let mut closest_touch: Option<TouchPoint> = None;
            let mut min_distance = f32::MAX;

            for touch in self.touches.values() {
                let dx = touch.x - joystick.center_x;
                let dy = touch.y - joystick.center_y;
                let distance = (dx * dx + dy * dy).sqrt();

                if distance < joystick.radius * 2.0 && distance < min_distance {
                    min_distance = distance;
                    closest_touch = Some(*touch);
                }
            }

            joystick.update(closest_touch);
        }
    }

    /// Retorna direção do joystick virtual (-1.0 a 1.0)
    pub fn get_virtual_joystick_axis(&self) -> (f32, f32) {
        self.virtual_joystick
            .as_ref()
            .map(|j| j.get_axis())
            .unwrap_or((0.0, 0.0))
    }

    /// Limpa eventos processados
    pub fn clear_events(&mut self) {
        self.touch_events.clear();
    }
}

/// Joystick virtual para controles touch
pub struct VirtualJoystick {
    center_x: f32,
    center_y: f32,
    radius: f32,
    current_x: f32,
    current_y: f32,
    is_active: bool,
}

impl VirtualJoystick {
    pub fn new(x: f32, y: f32, radius: f32) -> Self {
        Self {
            center_x: x,
            center_y: y,
            radius,
            current_x: x,
            current_y: y,
            is_active: false,
        }
    }

    pub fn update(&mut self, touch: Option<TouchPoint>) {
        if let Some(touch) = touch {
            self.is_active = true;
            
            // Calcula offset do centro
            let dx = touch.x - self.center_x;
            let dy = touch.y - self.center_y;
            let distance = (dx * dx + dy * dy).sqrt();

            // Limita ao raio
            if distance > self.radius {
                let angle = dy.atan2(dx);
                self.current_x = self.center_x + angle.cos() * self.radius;
                self.current_y = self.center_y + angle.sin() * self.radius;
            } else {
                self.current_x = touch.x;
                self.current_y = touch.y;
            }
        } else {
            self.is_active = false;
            self.current_x = self.center_x;
            self.current_y = self.center_y;
        }
    }

    pub fn get_axis(&self) -> (f32, f32) {
        if !self.is_active {
            return (0.0, 0.0);
        }

        let dx = (self.current_x - self.center_x) / self.radius;
        let dy = (self.current_y - self.center_y) / self.radius;
        
        (dx.clamp(-1.0, 1.0), dy.clamp(-1.0, 1.0))
    }

    pub fn get_position(&self) -> (f32, f32) {
        (self.current_x, self.current_y)
    }

    pub fn is_active(&self) -> bool {
        self.is_active
    }
}

/// Sistema de vibração Android
pub struct AndroidVibration {
    enabled: bool,
}

impl AndroidVibration {
    pub fn new() -> Self {
        Self { enabled: true }
    }

    /// Vibra por duração em milissegundos
    pub fn vibrate(&self, duration_ms: u64) {
        if !self.enabled {
            return;
        }
        
        #[cfg(target_os = "android")]
        {
            // Implementação nativa Android via JNI
            println!("Android: Vibrating for {}ms", duration_ms);
        }
    }

    /// Vibra com padrão customizado
    pub fn vibrate_pattern(&self, pattern: VibrationPattern) {
        if !self.enabled {
            return;
        }

        #[cfg(target_os = "android")]
        {
            println!("Android: Vibrating with pattern: {:?}", pattern.durations);
        }
    }

    /// Vibra com intensidade específica
    pub fn vibrate_with_intensity(&self, duration_ms: u64, intensity: VibrationIntensity) {
        if !self.enabled {
            return;
        }

        let amplitude = match intensity {
            VibrationIntensity::Light => 64,
            VibrationIntensity::Medium => 128,
            VibrationIntensity::Heavy => 255,
        };

        #[cfg(target_os = "android")]
        {
            println!("Android: Vibrating {}ms at amplitude {}", duration_ms, amplitude);
        }
    }

    /// Cancela vibração
    pub fn cancel(&self) {
        #[cfg(target_os = "android")]
        {
            println!("Android: Cancelling vibration");
        }
    }

    /// Habilita/desabilita vibração
    pub fn set_enabled(&mut self, enabled: bool) {
        self.enabled = enabled;
    }
}

/// Otimizações de performance para Android
pub struct AndroidPerformance {
    target_fps: u32,
    power_save_mode: bool,
    thermal_throttling: bool,
}

impl AndroidPerformance {
    pub fn new() -> Self {
        Self {
            target_fps: 60,
            power_save_mode: false,
            thermal_throttling: false,
        }
    }

    /// Define FPS alvo
    pub fn set_target_fps(&mut self, fps: u32) {
        self.target_fps = fps;
    }

    /// Ativa modo economia de bateria
    pub fn enable_power_save(&mut self) {
        self.power_save_mode = true;
        self.target_fps = 30;
    }

    /// Desativa modo economia de bateria
    pub fn disable_power_save(&mut self) {
        self.power_save_mode = false;
        self.target_fps = 60;
    }

    /// Verifica se deve reduzir performance por temperatura
    pub fn check_thermal_throttling(&mut self, temperature: f32) {
        if temperature > 45.0 {
            self.thermal_throttling = true;
            self.target_fps = 30;
        } else if temperature < 40.0 {
            self.thermal_throttling = false;
            if !self.power_save_mode {
                self.target_fps = 60;
            }
        }
    }

    /// Retorna FPS alvo atual
    pub fn get_target_fps(&self) -> u32 {
        self.target_fps
    }

    /// Verifica se está em modo economia
    pub fn is_power_save_mode(&self) -> bool {
        self.power_save_mode
    }
}

/// Gerenciador completo Android
pub struct AndroidManager {
    pub input: AndroidInput,
    pub vibration: AndroidVibration,
    pub performance: AndroidPerformance,
}

impl AndroidManager {
    pub fn new() -> Self {
        Self {
            input: AndroidInput::new(),
            vibration: AndroidVibration::new(),
            performance: AndroidPerformance::new(),
        }
    }

    /// Atualiza sistema Android
    pub fn update(&mut self) {
        // Atualiza joystick virtual
        self.input.update_virtual_joystick();

        // Verifica bateria e ajusta performance
        if let Some(battery) = self.input.get_battery() {
            if battery.level < 0.2 && !battery.is_charging {
                self.performance.enable_power_save();
            } else if battery.level > 0.3 || battery.is_charging {
                self.performance.disable_power_save();
            }

            // Verifica temperatura
            self.performance.check_thermal_throttling(battery.temperature);
        }

        // Limpa eventos processados
        self.input.clear_events();
    }
}

impl Default for AndroidManager {
    fn default() -> Self {
        Self::new()
    }
}

/// Sistema de Gestos Avançados
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum GestureType {
    Tap,
    DoubleTap,
    LongPress,
    Swipe(SwipeDirection),
    Pinch(PinchType),
    Rotate,
}

#[derive(Debug, Clone, Copy, PartialEq)]
pub enum SwipeDirection {
    Up,
    Down,
    Left,
    Right,
}

#[derive(Debug, Clone, Copy, PartialEq)]
pub enum PinchType {
    In,  // Zoom out
    Out, // Zoom in
}

#[derive(Debug, Clone)]
pub struct Gesture {
    pub gesture_type: GestureType,
    pub position: (f32, f32),
    pub velocity: f32,
    pub scale: f32, // Para pinch
    pub angle: f32, // Para rotate
}

pub struct GestureRecognizer {
    // Tap detection
    tap_start_time: Option<Instant>,
    tap_position: Option<(f32, f32)>,
    last_tap_time: Option<Instant>,
    tap_threshold: f32,
    
    // Long press
    long_press_duration: Duration,
    long_press_triggered: bool,
    
    // Swipe
    swipe_start: Option<(f32, f32)>,
    swipe_threshold: f32,
    
    // Pinch
    last_pinch_distance: Option<f32>,
    
    // Rotate
    last_angle: Option<f32>,
    
    // Gestos detectados
    detected_gestures: Vec<Gesture>,
}

impl GestureRecognizer {
    pub fn new() -> Self {
        Self {
            tap_start_time: None,
            tap_position: None,
            last_tap_time: None,
            tap_threshold: 20.0,
            long_press_duration: Duration::from_millis(500),
            long_press_triggered: false,
            swipe_start: None,
            swipe_threshold: 50.0,
            last_pinch_distance: None,
            last_angle: None,
            detected_gestures: Vec::new(),
        }
    }

    pub fn update(&mut self, touches: &[TouchPoint]) {
        self.detected_gestures.clear();

        match touches.len() {
            0 => {
                // Detectar fim de gestos
                if let Some(start_time) = self.tap_start_time {
                    if start_time.elapsed() < Duration::from_millis(200) {
                        // Tap detectado
                        if let Some(pos) = self.tap_position {
                            // Verificar double tap
                            if let Some(last_tap) = self.last_tap_time {
                                if last_tap.elapsed() < Duration::from_millis(300) {
                                    self.detected_gestures.push(Gesture {
                                        gesture_type: GestureType::DoubleTap,
                                        position: pos,
                                        velocity: 0.0,
                                        scale: 1.0,
                                        angle: 0.0,
                                    });
                                    self.last_tap_time = None;
                                } else {
                                    self.detected_gestures.push(Gesture {
                                        gesture_type: GestureType::Tap,
                                        position: pos,
                                        velocity: 0.0,
                                        scale: 1.0,
                                        angle: 0.0,
                                    });
                                    self.last_tap_time = Some(Instant::now());
                                }
                            } else {
                                self.detected_gestures.push(Gesture {
                                    gesture_type: GestureType::Tap,
                                    position: pos,
                                    velocity: 0.0,
                                    scale: 1.0,
                                    angle: 0.0,
                                });
                                self.last_tap_time = Some(Instant::now());
                            }
                        }
                    }
                }

                // Detectar swipe
                if let Some(start) = self.swipe_start {
                    if let Some(pos) = self.tap_position {
                        let dx = pos.0 - start.0;
                        let dy = pos.1 - start.1;
                        let distance = (dx * dx + dy * dy).sqrt();

                        if distance > self.swipe_threshold {
                            let direction = if dx.abs() > dy.abs() {
                                if dx > 0.0 {
                                    SwipeDirection::Right
                                } else {
                                    SwipeDirection::Left
                                }
                            } else {
                                if dy > 0.0 {
                                    SwipeDirection::Down
                                } else {
                                    SwipeDirection::Up
                                }
                            };

                            self.detected_gestures.push(Gesture {
                                gesture_type: GestureType::Swipe(direction),
                                position: pos,
                                velocity: distance,
                                scale: 1.0,
                                angle: 0.0,
                            });
                        }
                    }
                }

                // Reset
                self.tap_start_time = None;
                self.tap_position = None;
                self.long_press_triggered = false;
                self.swipe_start = None;
                self.last_pinch_distance = None;
                self.last_angle = None;
            }
            1 => {
                let touch = &touches[0];

                // Iniciar detecção
                if self.tap_start_time.is_none() {
                    self.tap_start_time = Some(Instant::now());
                    self.tap_position = Some((touch.x, touch.y));
                    self.swipe_start = Some((touch.x, touch.y));
                }

                // Long press
                if let Some(start_time) = self.tap_start_time {
                    if start_time.elapsed() > self.long_press_duration && !self.long_press_triggered {
                        self.detected_gestures.push(Gesture {
                            gesture_type: GestureType::LongPress,
                            position: (touch.x, touch.y),
                            velocity: 0.0,
                            scale: 1.0,
                            angle: 0.0,
                        });
                        self.long_press_triggered = true;
                    }
                }

                self.tap_position = Some((touch.x, touch.y));
            }
            2 => {
                // Pinch e Rotate
                let touch0 = &touches[0];
                let touch1 = &touches[1];

                let dx = touch1.x - touch0.x;
                let dy = touch1.y - touch0.y;
                let distance = (dx * dx + dy * dy).sqrt();

                // Pinch
                if let Some(last_dist) = self.last_pinch_distance {
                    let scale = distance / last_dist;
                    let pinch_type = if scale > 1.0 {
                        PinchType::Out
                    } else {
                        PinchType::In
                    };

                    if (scale - 1.0).abs() > 0.05 {
                        self.detected_gestures.push(Gesture {
                            gesture_type: GestureType::Pinch(pinch_type),
                            position: ((touch0.x + touch1.x) / 2.0, (touch0.y + touch1.y) / 2.0),
                            velocity: 0.0,
                            scale,
                            angle: 0.0,
                        });
                    }
                }
                self.last_pinch_distance = Some(distance);

                // Rotate
                let angle = dy.atan2(dx);
                if let Some(last_angle) = self.last_angle {
                    let angle_diff = angle - last_angle;
                    if angle_diff.abs() > 0.1 {
                        self.detected_gestures.push(Gesture {
                            gesture_type: GestureType::Rotate,
                            position: ((touch0.x + touch1.x) / 2.0, (touch0.y + touch1.y) / 2.0),
                            velocity: 0.0,
                            scale: 1.0,
                            angle: angle_diff,
                        });
                    }
                }
                self.last_angle = Some(angle);
            }
            _ => {}
        }
    }

    pub fn get_gestures(&self) -> &[Gesture] {
        &self.detected_gestures
    }

    pub fn has_gesture(&self, gesture_type: GestureType) -> bool {
        self.detected_gestures
            .iter()
            .any(|g| std::mem::discriminant(&g.gesture_type) == std::mem::discriminant(&gesture_type))
    }
}

impl Default for GestureRecognizer {
    fn default() -> Self {
        Self::new()
    }
}

/// Orientação da tela
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum ScreenOrientation {
    Portrait,
    PortraitUpsideDown,
    LandscapeLeft,
    LandscapeRight,
}

/// Sistema de orientação
pub struct OrientationManager {
    current: ScreenOrientation,
    locked: bool,
}

impl OrientationManager {
    pub fn new() -> Self {
        Self {
            current: ScreenOrientation::Portrait,
            locked: false,
        }
    }

    pub fn get_orientation(&self) -> ScreenOrientation {
        self.current
    }

    pub fn set_orientation(&mut self, orientation: ScreenOrientation) {
        if !self.locked {
            self.current = orientation;
        }
    }

    pub fn lock(&mut self, orientation: ScreenOrientation) {
        self.current = orientation;
        self.locked = true;
    }

    pub fn unlock(&mut self) {
        self.locked = false;
    }

    pub fn is_landscape(&self) -> bool {
        matches!(
            self.current,
            ScreenOrientation::LandscapeLeft | ScreenOrientation::LandscapeRight
        )
    }

    pub fn is_portrait(&self) -> bool {
        matches!(
            self.current,
            ScreenOrientation::Portrait | ScreenOrientation::PortraitUpsideDown
        )
    }
}

impl Default for OrientationManager {
    fn default() -> Self {
        Self::new()
    }
}

/// Notificação local
#[derive(Debug, Clone)]
pub struct Notification {
    pub id: u32,
    pub title: String,
    pub message: String,
    pub icon: Option<String>,
    pub delay: Duration,
}

impl Notification {
    pub fn new(id: u32, title: &str, message: &str) -> Self {
        Self {
            id,
            title: title.to_string(),
            message: message.to_string(),
            icon: None,
            delay: Duration::from_secs(0),
        }
    }

    pub fn with_icon(mut self, icon: &str) -> Self {
        self.icon = Some(icon.to_string());
        self
    }

    pub fn with_delay(mut self, delay: Duration) -> Self {
        self.delay = delay;
        self
    }
}

/// Sistema de notificações
pub struct NotificationManager {
    notifications: Vec<Notification>,
    next_id: u32,
}

impl NotificationManager {
    pub fn new() -> Self {
        Self {
            notifications: Vec::new(),
            next_id: 1,
        }
    }

    pub fn show(&mut self, title: &str, message: &str) -> u32 {
        let id = self.next_id;
        self.next_id += 1;

        let notification = Notification::new(id, title, message);
        
        #[cfg(target_os = "android")]
        {
            println!("Android Notification: {} - {}", title, message);
        }

        self.notifications.push(notification);
        id
    }

    pub fn show_delayed(&mut self, title: &str, message: &str, delay: Duration) -> u32 {
        let id = self.next_id;
        self.next_id += 1;

        let notification = Notification::new(id, title, message).with_delay(delay);
        
        #[cfg(target_os = "android")]
        {
            println!("Android Scheduled Notification: {} - {} (in {:?})", title, message, delay);
        }

        self.notifications.push(notification);
        id
    }

    pub fn cancel(&mut self, id: u32) {
        self.notifications.retain(|n| n.id != id);
        
        #[cfg(target_os = "android")]
        {
            println!("Android: Cancelled notification {}", id);
        }
    }

    pub fn cancel_all(&mut self) {
        self.notifications.clear();
        
        #[cfg(target_os = "android")]
        {
            println!("Android: Cancelled all notifications");
        }
    }
}

impl Default for NotificationManager {
    fn default() -> Self {
        Self::new()
    }
}

/// Estado de conectividade
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum NetworkType {
    None,
    WiFi,
    Mobile,
    Ethernet,
}

/// Gerenciador de conectividade
pub struct ConnectivityManager {
    network_type: NetworkType,
    is_connected: bool,
    is_metered: bool,
}

impl ConnectivityManager {
    pub fn new() -> Self {
        Self {
            network_type: NetworkType::WiFi,
            is_connected: true,
            is_metered: false,
        }
    }

    pub fn is_connected(&self) -> bool {
        self.is_connected
    }

    pub fn get_network_type(&self) -> NetworkType {
        self.network_type
    }

    pub fn is_wifi(&self) -> bool {
        self.network_type == NetworkType::WiFi
    }

    pub fn is_mobile(&self) -> bool {
        self.network_type == NetworkType::Mobile
    }

    pub fn is_metered(&self) -> bool {
        self.is_metered
    }

    pub fn update(&mut self) {
        #[cfg(target_os = "android")]
        {
            // Aqui seria implementado via JNI
            // Por enquanto, simula conectividade
        }
    }
}

impl Default for ConnectivityManager {
    fn default() -> Self {
        Self::new()
    }
}

/// Armazenamento persistente
pub struct StorageManager {
    data: HashMap<String, String>,
}

impl StorageManager {
    pub fn new() -> Self {
        Self {
            data: HashMap::new(),
        }
    }

    pub fn save(&mut self, key: &str, value: &str) {
        self.data.insert(key.to_string(), value.to_string());
        
        #[cfg(target_os = "android")]
        {
            println!("Android Storage: Saved {} = {}", key, value);
        }
    }

    pub fn load(&self, key: &str) -> Option<String> {
        self.data.get(key).cloned()
    }

    pub fn remove(&mut self, key: &str) {
        self.data.remove(key);
        
        #[cfg(target_os = "android")]
        {
            println!("Android Storage: Removed {}", key);
        }
    }

    pub fn clear(&mut self) {
        self.data.clear();
        
        #[cfg(target_os = "android")]
        {
            println!("Android Storage: Cleared all data");
        }
    }

    pub fn has(&self, key: &str) -> bool {
        self.data.contains_key(key)
    }
}

impl Default for StorageManager {
    fn default() -> Self {
        Self::new()
    }
}

/// Permissões Android
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Permission {
    Camera,
    Microphone,
    Location,
    Storage,
    Contacts,
    Calendar,
}

/// Gerenciador de permissões
pub struct PermissionManager {
    granted: HashMap<Permission, bool>,
}

impl PermissionManager {
    pub fn new() -> Self {
        Self {
            granted: HashMap::new(),
        }
    }

    pub fn request(&mut self, permission: Permission) -> bool {
        #[cfg(target_os = "android")]
        {
            println!("Android: Requesting permission {:?}", permission);
            // Aqui seria implementado via JNI
            // Por enquanto, simula concessão
            self.granted.insert(permission, true);
            true
        }

        #[cfg(not(target_os = "android"))]
        {
            self.granted.insert(permission, true);
            true
        }
    }

    pub fn is_granted(&self, permission: Permission) -> bool {
        self.granted.get(&permission).copied().unwrap_or(false)
    }

    pub fn revoke(&mut self, permission: Permission) {
        self.granted.insert(permission, false);
    }
}

impl Default for PermissionManager {
    fn default() -> Self {
        Self::new()
    }
}

/// Sistema de compartilhamento
pub struct ShareManager;

impl ShareManager {
    pub fn share_text(text: &str) {
        #[cfg(target_os = "android")]
        {
            println!("Android Share: {}", text);
        }
    }

    pub fn share_image(path: &str) {
        #[cfg(target_os = "android")]
        {
            println!("Android Share Image: {}", path);
        }
    }

    pub fn share_file(path: &str, mime_type: &str) {
        #[cfg(target_os = "android")]
        {
            println!("Android Share File: {} ({})", path, mime_type);
        }
    }
}

/// Teclado virtual
pub struct VirtualKeyboard {
    visible: bool,
    text: String,
}

impl VirtualKeyboard {
    pub fn new() -> Self {
        Self {
            visible: false,
            text: String::new(),
        }
    }

    pub fn show(&mut self) {
        self.visible = true;
        
        #[cfg(target_os = "android")]
        {
            println!("Android: Showing keyboard");
        }
    }

    pub fn hide(&mut self) {
        self.visible = false;
        
        #[cfg(target_os = "android")]
        {
            println!("Android: Hiding keyboard");
        }
    }

    pub fn is_visible(&self) -> bool {
        self.visible
    }

    pub fn get_text(&self) -> &str {
        &self.text
    }

    pub fn set_text(&mut self, text: String) {
        self.text = text;
    }

    pub fn clear(&mut self) {
        self.text.clear();
    }
}

impl Default for VirtualKeyboard {
    fn default() -> Self {
        Self::new()
    }
}

/// Gerenciador Android Avançado
pub struct AdvancedAndroidManager {
    pub input: AndroidInput,
    pub vibration: AndroidVibration,
    pub performance: AndroidPerformance,
    pub gestures: GestureRecognizer,
    pub orientation: OrientationManager,
    pub notifications: NotificationManager,
    pub connectivity: ConnectivityManager,
    pub storage: StorageManager,
    pub permissions: PermissionManager,
    pub keyboard: VirtualKeyboard,
}

impl AdvancedAndroidManager {
    pub fn new() -> Self {
        Self {
            input: AndroidInput::new(),
            vibration: AndroidVibration::new(),
            performance: AndroidPerformance::new(),
            gestures: GestureRecognizer::new(),
            orientation: OrientationManager::new(),
            notifications: NotificationManager::new(),
            connectivity: ConnectivityManager::new(),
            storage: StorageManager::new(),
            permissions: PermissionManager::new(),
            keyboard: VirtualKeyboard::new(),
        }
    }

    pub fn update(&mut self) {
        // Atualiza input
        self.input.update_virtual_joystick();

        // Atualiza gestos
        let touches = self.input.get_touches();
        self.gestures.update(&touches);

        // Atualiza conectividade
        self.connectivity.update();

        // Verifica bateria e ajusta performance
        if let Some(battery) = self.input.get_battery() {
            if battery.level < 0.2 && !battery.is_charging {
                self.performance.enable_power_save();
            } else if battery.level > 0.3 || battery.is_charging {
                self.performance.disable_power_save();
            }

            self.performance.check_thermal_throttling(battery.temperature);
        }

        // Limpa eventos processados
        self.input.clear_events();
    }
}

impl Default for AdvancedAndroidManager {
    fn default() -> Self {
        Self::new()
    }
}