#include "gm.h"
#include "SkRandom.h"
namespace skiagm {
class PointsGM : public GM {
public:
    PointsGM() {}
protected:
    virtual uint32_t onGetFlags() const SK_OVERRIDE {
        return kSkipTiled_Flag;
    }
    virtual SkString onShortName() {
        return SkString("points");
    }
    virtual SkISize onISize() {
        return SkISize::Make(640, 490);
    }
    static void fill_pts(SkPoint pts[], size_t n, SkLCGRandom* rand) {
        for (size_t i = 0; i < n; i++) {
                                                SkScalar y = rand->nextUScalar1() * 480;
            SkScalar x = rand->nextUScalar1() * 640;
            pts[i].set(x, y);
        }
    }
    virtual void onDraw(SkCanvas* canvas) {
        canvas->translate(SK_Scalar1, SK_Scalar1);
        SkLCGRandom rand;
        SkPaint  p0, p1, p2, p3;
        const size_t n = 99;
        p0.setColor(SK_ColorRED);
        p1.setColor(SK_ColorGREEN);
        p2.setColor(SK_ColorBLUE);
        p3.setColor(SK_ColorWHITE);
        p0.setStrokeWidth(SkIntToScalar(4));
        p2.setStrokeCap(SkPaint::kRound_Cap);
        p2.setStrokeWidth(SkIntToScalar(6));
        SkPoint* pts = new SkPoint[n];
        fill_pts(pts, n, &rand);
        canvas->drawPoints(SkCanvas::kPolygon_PointMode, n, pts, p0);
        canvas->drawPoints(SkCanvas::kLines_PointMode, n, pts, p1);
        canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p2);
        canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p3);
        delete[] pts;
    }
private:
    typedef GM INHERITED;
};
static GM* MyFactory(void*) { return new PointsGM; }
static GMRegistry reg(MyFactory);
}