#include "gm.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkCanvas.h"
class BlurQuickRejectGM : public skiagm::GM {
public:
    BlurQuickRejectGM() {}
protected:
    virtual SkString onShortName() SK_OVERRIDE {
        return SkString("blurquickreject");
    }
    virtual SkISize onISize() SK_OVERRIDE {
        return SkISize::Make(kWidth, kHeight);
    }
    virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
        static const SkScalar kBlurRadius = SkIntToScalar(20);
        static const SkScalar kBoxSize = SkIntToScalar(100);
        SkRect clipRect = SkRect::MakeXYWH(0, 0, kBoxSize, kBoxSize);
        SkRect blurRects[] = {
            { -kBoxSize - (kBlurRadius+1), 0, -(kBlurRadius+1), kBoxSize },
            { 0, -kBoxSize - (kBlurRadius+1), kBoxSize, -(kBlurRadius+1) },
            { kBoxSize+kBlurRadius+1, 0, 2*kBoxSize+kBlurRadius+1, kBoxSize },
            { 0, kBoxSize+kBlurRadius+1, kBoxSize, 2*kBoxSize+kBlurRadius+1 }
        };
        SkColor colors[] = {
            SK_ColorRED,
            SK_ColorGREEN,
            SK_ColorBLUE,
            SK_ColorYELLOW,
        };
        SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects));
        SkPaint hairlinePaint;
        hairlinePaint.setStyle(SkPaint::kStroke_Style);
        hairlinePaint.setColor(SK_ColorWHITE);
        hairlinePaint.setStrokeWidth(0);
        SkPaint blurPaint;
        blurPaint.setFilterLevel(SkPaint::kLow_FilterLevel);
        SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
                                                    SkBlurMask::ConvertRadiusToSigma(kBlurRadius));
        blurPaint.setMaskFilter(mf)->unref();
        canvas->clear(SK_ColorBLACK);
        canvas->save();
        canvas->translate(kBoxSize, kBoxSize);
        canvas->drawRect(clipRect, hairlinePaint);
        canvas->clipRect(clipRect);
        for (size_t i = 0; i < SK_ARRAY_COUNT(blurRects); ++i) {
            blurPaint.setColor(colors[i]);
            canvas->drawRect(blurRects[i], blurPaint);
            canvas->drawRect(blurRects[i], hairlinePaint);
        }
        canvas->restore();
    }
private:
    static const int kWidth = 300;
    static const int kHeight = 300;
    typedef GM INHERITED;
};
DEF_GM( return new BlurQuickRejectGM(); )