#ifndef SDL_uikitwindow_h_
#define SDL_uikitwindow_h_
#include "../SDL_sysvideo.h"
#import "SDL_uikitvideo.h"
#import "SDL_uikitview.h"
#import "SDL_uikitviewcontroller.h"
extern bool UIKit_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
extern void UIKit_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, bool bordered);
extern SDL_FullscreenResult UIKit_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen);
extern void UIKit_UpdatePointerLock(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void UIKit_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *w, int *h);
extern NSUInteger UIKit_GetSupportedOrientations(SDL_Window *window);
#define SDL_METALVIEW_TAG 255
@class UIWindow;
@interface SDL_UIKitWindowData : NSObject
@property(nonatomic, strong) UIWindow *uiwindow;
@property(nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
@property(nonatomic, copy) NSMutableArray *views;
@end
#endif