#ifndef SDL_uikitopengles_
#define SDL_uikitopengles_
#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
#include "../SDL_sysvideo.h"
extern bool UIKit_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window,
SDL_GLContext context);
extern bool UIKit_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern SDL_GLContext UIKit_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
extern bool UIKit_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
extern SDL_FunctionPointer UIKit_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
extern bool UIKit_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
extern void UIKit_GL_RestoreCurrentContext(void);
#endif
#endif